#usda 1.0
(
    defaultPrim = "PublicPlazaDemo"
    doc = "PhyCyber Twin demo-grade semantic reconstruction of submitted public plaza video. Real low-poly geometry with per-prim semantic tags. Not metric photogrammetry — scale calibrated in paid pilot."
    metersPerUnit = 1
    upAxis = "Y"
)

def Xform "PublicPlazaDemo"
{
    custom string phycyber_scene_id = "submitted_public_plaza_001"
    custom string source_video = "sd1768614503_2.MP4"
    custom string delivery_type = "demo_low_poly_reconstruction"

    def Mesh "walkable_stone_pavement"
    {
        point3f[] points = [(-15.0000, 0.0000, -10.0000), (15.0000, 0.0000, -10.0000), (15.0000, 0.0000, 10.0000), (-15.0000, 0.0000, 10.0000)]
        int[] faceVertexCounts = [3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3]
        color3f[] primvars:displayColor = [(0.420, 0.400, 0.360)] (interpolation = "constant")
        custom string semantic_class = "walkable_surface"
        custom string robot_relevance = "navigation"
        custom bool walkable = true
    }
    def Mesh "walkable_route_overlay"
    {
        point3f[] points = [(-9.0000, 0.0120, -4.0000), (9.0000, 0.0120, -4.0000), (9.0000, 0.0120, -0.8000), (-9.0000, 0.0120, -0.8000)]
        int[] faceVertexCounts = [3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3]
        color3f[] primvars:displayColor = [(0.050, 0.700, 0.850)] (interpolation = "constant")
        custom string semantic_class = "walkable_surface"
        custom string robot_relevance = "navigation"
        custom bool walkable = true
    }
    def Mesh "vehicle_restricted_zone_overlay"
    {
        point3f[] points = [(5.0000, 0.0180, -9.2000), (14.0000, 0.0180, -9.2000), (14.0000, 0.0180, -5.2000), (5.0000, 0.0180, -5.2000)]
        int[] faceVertexCounts = [3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3]
        color3f[] primvars:displayColor = [(0.950, 0.200, 0.140)] (interpolation = "constant")
        custom string semantic_class = "restricted_zone"
        custom string robot_relevance = "safety_planning"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__14"
    {
        point3f[] points = [(-14.0175, 0.0170, 10.0000), (-13.9825, 0.0170, 10.0000), (-13.9825, 0.0350, 10.0000), (-14.0175, 0.0350, 10.0000), (-14.0175, 0.0170, -10.0000), (-14.0175, 0.0350, -10.0000), (-13.9825, 0.0350, -10.0000), (-13.9825, 0.0170, -10.0000), (-14.0175, 0.0350, -10.0000), (-14.0175, 0.0350, 10.0000), (-13.9825, 0.0350, 10.0000), (-13.9825, 0.0350, -10.0000), (-14.0175, 0.0170, -10.0000), (-13.9825, 0.0170, -10.0000), (-13.9825, 0.0170, 10.0000), (-14.0175, 0.0170, 10.0000), (-13.9825, 0.0170, -10.0000), (-13.9825, 0.0350, -10.0000), (-13.9825, 0.0350, 10.0000), (-13.9825, 0.0170, 10.0000), (-14.0175, 0.0170, -10.0000), (-14.0175, 0.0170, 10.0000), (-14.0175, 0.0350, 10.0000), (-14.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__12"
    {
        point3f[] points = [(-12.0175, 0.0170, 10.0000), (-11.9825, 0.0170, 10.0000), (-11.9825, 0.0350, 10.0000), (-12.0175, 0.0350, 10.0000), (-12.0175, 0.0170, -10.0000), (-12.0175, 0.0350, -10.0000), (-11.9825, 0.0350, -10.0000), (-11.9825, 0.0170, -10.0000), (-12.0175, 0.0350, -10.0000), (-12.0175, 0.0350, 10.0000), (-11.9825, 0.0350, 10.0000), (-11.9825, 0.0350, -10.0000), (-12.0175, 0.0170, -10.0000), (-11.9825, 0.0170, -10.0000), (-11.9825, 0.0170, 10.0000), (-12.0175, 0.0170, 10.0000), (-11.9825, 0.0170, -10.0000), (-11.9825, 0.0350, -10.0000), (-11.9825, 0.0350, 10.0000), (-11.9825, 0.0170, 10.0000), (-12.0175, 0.0170, -10.0000), (-12.0175, 0.0170, 10.0000), (-12.0175, 0.0350, 10.0000), (-12.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__10"
    {
        point3f[] points = [(-10.0175, 0.0170, 10.0000), (-9.9825, 0.0170, 10.0000), (-9.9825, 0.0350, 10.0000), (-10.0175, 0.0350, 10.0000), (-10.0175, 0.0170, -10.0000), (-10.0175, 0.0350, -10.0000), (-9.9825, 0.0350, -10.0000), (-9.9825, 0.0170, -10.0000), (-10.0175, 0.0350, -10.0000), (-10.0175, 0.0350, 10.0000), (-9.9825, 0.0350, 10.0000), (-9.9825, 0.0350, -10.0000), (-10.0175, 0.0170, -10.0000), (-9.9825, 0.0170, -10.0000), (-9.9825, 0.0170, 10.0000), (-10.0175, 0.0170, 10.0000), (-9.9825, 0.0170, -10.0000), (-9.9825, 0.0350, -10.0000), (-9.9825, 0.0350, 10.0000), (-9.9825, 0.0170, 10.0000), (-10.0175, 0.0170, -10.0000), (-10.0175, 0.0170, 10.0000), (-10.0175, 0.0350, 10.0000), (-10.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__8"
    {
        point3f[] points = [(-8.0175, 0.0170, 10.0000), (-7.9825, 0.0170, 10.0000), (-7.9825, 0.0350, 10.0000), (-8.0175, 0.0350, 10.0000), (-8.0175, 0.0170, -10.0000), (-8.0175, 0.0350, -10.0000), (-7.9825, 0.0350, -10.0000), (-7.9825, 0.0170, -10.0000), (-8.0175, 0.0350, -10.0000), (-8.0175, 0.0350, 10.0000), (-7.9825, 0.0350, 10.0000), (-7.9825, 0.0350, -10.0000), (-8.0175, 0.0170, -10.0000), (-7.9825, 0.0170, -10.0000), (-7.9825, 0.0170, 10.0000), (-8.0175, 0.0170, 10.0000), (-7.9825, 0.0170, -10.0000), (-7.9825, 0.0350, -10.0000), (-7.9825, 0.0350, 10.0000), (-7.9825, 0.0170, 10.0000), (-8.0175, 0.0170, -10.0000), (-8.0175, 0.0170, 10.0000), (-8.0175, 0.0350, 10.0000), (-8.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__6"
    {
        point3f[] points = [(-6.0175, 0.0170, 10.0000), (-5.9825, 0.0170, 10.0000), (-5.9825, 0.0350, 10.0000), (-6.0175, 0.0350, 10.0000), (-6.0175, 0.0170, -10.0000), (-6.0175, 0.0350, -10.0000), (-5.9825, 0.0350, -10.0000), (-5.9825, 0.0170, -10.0000), (-6.0175, 0.0350, -10.0000), (-6.0175, 0.0350, 10.0000), (-5.9825, 0.0350, 10.0000), (-5.9825, 0.0350, -10.0000), (-6.0175, 0.0170, -10.0000), (-5.9825, 0.0170, -10.0000), (-5.9825, 0.0170, 10.0000), (-6.0175, 0.0170, 10.0000), (-5.9825, 0.0170, -10.0000), (-5.9825, 0.0350, -10.0000), (-5.9825, 0.0350, 10.0000), (-5.9825, 0.0170, 10.0000), (-6.0175, 0.0170, -10.0000), (-6.0175, 0.0170, 10.0000), (-6.0175, 0.0350, 10.0000), (-6.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__4"
    {
        point3f[] points = [(-4.0175, 0.0170, 10.0000), (-3.9825, 0.0170, 10.0000), (-3.9825, 0.0350, 10.0000), (-4.0175, 0.0350, 10.0000), (-4.0175, 0.0170, -10.0000), (-4.0175, 0.0350, -10.0000), (-3.9825, 0.0350, -10.0000), (-3.9825, 0.0170, -10.0000), (-4.0175, 0.0350, -10.0000), (-4.0175, 0.0350, 10.0000), (-3.9825, 0.0350, 10.0000), (-3.9825, 0.0350, -10.0000), (-4.0175, 0.0170, -10.0000), (-3.9825, 0.0170, -10.0000), (-3.9825, 0.0170, 10.0000), (-4.0175, 0.0170, 10.0000), (-3.9825, 0.0170, -10.0000), (-3.9825, 0.0350, -10.0000), (-3.9825, 0.0350, 10.0000), (-3.9825, 0.0170, 10.0000), (-4.0175, 0.0170, -10.0000), (-4.0175, 0.0170, 10.0000), (-4.0175, 0.0350, 10.0000), (-4.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x__2"
    {
        point3f[] points = [(-2.0175, 0.0170, 10.0000), (-1.9825, 0.0170, 10.0000), (-1.9825, 0.0350, 10.0000), (-2.0175, 0.0350, 10.0000), (-2.0175, 0.0170, -10.0000), (-2.0175, 0.0350, -10.0000), (-1.9825, 0.0350, -10.0000), (-1.9825, 0.0170, -10.0000), (-2.0175, 0.0350, -10.0000), (-2.0175, 0.0350, 10.0000), (-1.9825, 0.0350, 10.0000), (-1.9825, 0.0350, -10.0000), (-2.0175, 0.0170, -10.0000), (-1.9825, 0.0170, -10.0000), (-1.9825, 0.0170, 10.0000), (-2.0175, 0.0170, 10.0000), (-1.9825, 0.0170, -10.0000), (-1.9825, 0.0350, -10.0000), (-1.9825, 0.0350, 10.0000), (-1.9825, 0.0170, 10.0000), (-2.0175, 0.0170, -10.0000), (-2.0175, 0.0170, 10.0000), (-2.0175, 0.0350, 10.0000), (-2.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_0"
    {
        point3f[] points = [(-0.0175, 0.0170, 10.0000), (0.0175, 0.0170, 10.0000), (0.0175, 0.0350, 10.0000), (-0.0175, 0.0350, 10.0000), (-0.0175, 0.0170, -10.0000), (-0.0175, 0.0350, -10.0000), (0.0175, 0.0350, -10.0000), (0.0175, 0.0170, -10.0000), (-0.0175, 0.0350, -10.0000), (-0.0175, 0.0350, 10.0000), (0.0175, 0.0350, 10.0000), (0.0175, 0.0350, -10.0000), (-0.0175, 0.0170, -10.0000), (0.0175, 0.0170, -10.0000), (0.0175, 0.0170, 10.0000), (-0.0175, 0.0170, 10.0000), (0.0175, 0.0170, -10.0000), (0.0175, 0.0350, -10.0000), (0.0175, 0.0350, 10.0000), (0.0175, 0.0170, 10.0000), (-0.0175, 0.0170, -10.0000), (-0.0175, 0.0170, 10.0000), (-0.0175, 0.0350, 10.0000), (-0.0175, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_2"
    {
        point3f[] points = [(1.9825, 0.0170, 10.0000), (2.0175, 0.0170, 10.0000), (2.0175, 0.0350, 10.0000), (1.9825, 0.0350, 10.0000), (1.9825, 0.0170, -10.0000), (1.9825, 0.0350, -10.0000), (2.0175, 0.0350, -10.0000), (2.0175, 0.0170, -10.0000), (1.9825, 0.0350, -10.0000), (1.9825, 0.0350, 10.0000), (2.0175, 0.0350, 10.0000), (2.0175, 0.0350, -10.0000), (1.9825, 0.0170, -10.0000), (2.0175, 0.0170, -10.0000), (2.0175, 0.0170, 10.0000), (1.9825, 0.0170, 10.0000), (2.0175, 0.0170, -10.0000), (2.0175, 0.0350, -10.0000), (2.0175, 0.0350, 10.0000), (2.0175, 0.0170, 10.0000), (1.9825, 0.0170, -10.0000), (1.9825, 0.0170, 10.0000), (1.9825, 0.0350, 10.0000), (1.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_4"
    {
        point3f[] points = [(3.9825, 0.0170, 10.0000), (4.0175, 0.0170, 10.0000), (4.0175, 0.0350, 10.0000), (3.9825, 0.0350, 10.0000), (3.9825, 0.0170, -10.0000), (3.9825, 0.0350, -10.0000), (4.0175, 0.0350, -10.0000), (4.0175, 0.0170, -10.0000), (3.9825, 0.0350, -10.0000), (3.9825, 0.0350, 10.0000), (4.0175, 0.0350, 10.0000), (4.0175, 0.0350, -10.0000), (3.9825, 0.0170, -10.0000), (4.0175, 0.0170, -10.0000), (4.0175, 0.0170, 10.0000), (3.9825, 0.0170, 10.0000), (4.0175, 0.0170, -10.0000), (4.0175, 0.0350, -10.0000), (4.0175, 0.0350, 10.0000), (4.0175, 0.0170, 10.0000), (3.9825, 0.0170, -10.0000), (3.9825, 0.0170, 10.0000), (3.9825, 0.0350, 10.0000), (3.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_6"
    {
        point3f[] points = [(5.9825, 0.0170, 10.0000), (6.0175, 0.0170, 10.0000), (6.0175, 0.0350, 10.0000), (5.9825, 0.0350, 10.0000), (5.9825, 0.0170, -10.0000), (5.9825, 0.0350, -10.0000), (6.0175, 0.0350, -10.0000), (6.0175, 0.0170, -10.0000), (5.9825, 0.0350, -10.0000), (5.9825, 0.0350, 10.0000), (6.0175, 0.0350, 10.0000), (6.0175, 0.0350, -10.0000), (5.9825, 0.0170, -10.0000), (6.0175, 0.0170, -10.0000), (6.0175, 0.0170, 10.0000), (5.9825, 0.0170, 10.0000), (6.0175, 0.0170, -10.0000), (6.0175, 0.0350, -10.0000), (6.0175, 0.0350, 10.0000), (6.0175, 0.0170, 10.0000), (5.9825, 0.0170, -10.0000), (5.9825, 0.0170, 10.0000), (5.9825, 0.0350, 10.0000), (5.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_8"
    {
        point3f[] points = [(7.9825, 0.0170, 10.0000), (8.0175, 0.0170, 10.0000), (8.0175, 0.0350, 10.0000), (7.9825, 0.0350, 10.0000), (7.9825, 0.0170, -10.0000), (7.9825, 0.0350, -10.0000), (8.0175, 0.0350, -10.0000), (8.0175, 0.0170, -10.0000), (7.9825, 0.0350, -10.0000), (7.9825, 0.0350, 10.0000), (8.0175, 0.0350, 10.0000), (8.0175, 0.0350, -10.0000), (7.9825, 0.0170, -10.0000), (8.0175, 0.0170, -10.0000), (8.0175, 0.0170, 10.0000), (7.9825, 0.0170, 10.0000), (8.0175, 0.0170, -10.0000), (8.0175, 0.0350, -10.0000), (8.0175, 0.0350, 10.0000), (8.0175, 0.0170, 10.0000), (7.9825, 0.0170, -10.0000), (7.9825, 0.0170, 10.0000), (7.9825, 0.0350, 10.0000), (7.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_10"
    {
        point3f[] points = [(9.9825, 0.0170, 10.0000), (10.0175, 0.0170, 10.0000), (10.0175, 0.0350, 10.0000), (9.9825, 0.0350, 10.0000), (9.9825, 0.0170, -10.0000), (9.9825, 0.0350, -10.0000), (10.0175, 0.0350, -10.0000), (10.0175, 0.0170, -10.0000), (9.9825, 0.0350, -10.0000), (9.9825, 0.0350, 10.0000), (10.0175, 0.0350, 10.0000), (10.0175, 0.0350, -10.0000), (9.9825, 0.0170, -10.0000), (10.0175, 0.0170, -10.0000), (10.0175, 0.0170, 10.0000), (9.9825, 0.0170, 10.0000), (10.0175, 0.0170, -10.0000), (10.0175, 0.0350, -10.0000), (10.0175, 0.0350, 10.0000), (10.0175, 0.0170, 10.0000), (9.9825, 0.0170, -10.0000), (9.9825, 0.0170, 10.0000), (9.9825, 0.0350, 10.0000), (9.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_12"
    {
        point3f[] points = [(11.9825, 0.0170, 10.0000), (12.0175, 0.0170, 10.0000), (12.0175, 0.0350, 10.0000), (11.9825, 0.0350, 10.0000), (11.9825, 0.0170, -10.0000), (11.9825, 0.0350, -10.0000), (12.0175, 0.0350, -10.0000), (12.0175, 0.0170, -10.0000), (11.9825, 0.0350, -10.0000), (11.9825, 0.0350, 10.0000), (12.0175, 0.0350, 10.0000), (12.0175, 0.0350, -10.0000), (11.9825, 0.0170, -10.0000), (12.0175, 0.0170, -10.0000), (12.0175, 0.0170, 10.0000), (11.9825, 0.0170, 10.0000), (12.0175, 0.0170, -10.0000), (12.0175, 0.0350, -10.0000), (12.0175, 0.0350, 10.0000), (12.0175, 0.0170, 10.0000), (11.9825, 0.0170, -10.0000), (11.9825, 0.0170, 10.0000), (11.9825, 0.0350, 10.0000), (11.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_x_14"
    {
        point3f[] points = [(13.9825, 0.0170, 10.0000), (14.0175, 0.0170, 10.0000), (14.0175, 0.0350, 10.0000), (13.9825, 0.0350, 10.0000), (13.9825, 0.0170, -10.0000), (13.9825, 0.0350, -10.0000), (14.0175, 0.0350, -10.0000), (14.0175, 0.0170, -10.0000), (13.9825, 0.0350, -10.0000), (13.9825, 0.0350, 10.0000), (14.0175, 0.0350, 10.0000), (14.0175, 0.0350, -10.0000), (13.9825, 0.0170, -10.0000), (14.0175, 0.0170, -10.0000), (14.0175, 0.0170, 10.0000), (13.9825, 0.0170, 10.0000), (14.0175, 0.0170, -10.0000), (14.0175, 0.0350, -10.0000), (14.0175, 0.0350, 10.0000), (14.0175, 0.0170, 10.0000), (13.9825, 0.0170, -10.0000), (13.9825, 0.0170, 10.0000), (13.9825, 0.0350, 10.0000), (13.9825, 0.0350, -10.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z__9"
    {
        point3f[] points = [(-15.0000, 0.0190, -8.9825), (15.0000, 0.0190, -8.9825), (15.0000, 0.0370, -8.9825), (-15.0000, 0.0370, -8.9825), (-15.0000, 0.0190, -9.0175), (-15.0000, 0.0370, -9.0175), (15.0000, 0.0370, -9.0175), (15.0000, 0.0190, -9.0175), (-15.0000, 0.0370, -9.0175), (-15.0000, 0.0370, -8.9825), (15.0000, 0.0370, -8.9825), (15.0000, 0.0370, -9.0175), (-15.0000, 0.0190, -9.0175), (15.0000, 0.0190, -9.0175), (15.0000, 0.0190, -8.9825), (-15.0000, 0.0190, -8.9825), (15.0000, 0.0190, -9.0175), (15.0000, 0.0370, -9.0175), (15.0000, 0.0370, -8.9825), (15.0000, 0.0190, -8.9825), (-15.0000, 0.0190, -9.0175), (-15.0000, 0.0190, -8.9825), (-15.0000, 0.0370, -8.9825), (-15.0000, 0.0370, -9.0175)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z__7"
    {
        point3f[] points = [(-15.0000, 0.0190, -6.9825), (15.0000, 0.0190, -6.9825), (15.0000, 0.0370, -6.9825), (-15.0000, 0.0370, -6.9825), (-15.0000, 0.0190, -7.0175), (-15.0000, 0.0370, -7.0175), (15.0000, 0.0370, -7.0175), (15.0000, 0.0190, -7.0175), (-15.0000, 0.0370, -7.0175), (-15.0000, 0.0370, -6.9825), (15.0000, 0.0370, -6.9825), (15.0000, 0.0370, -7.0175), (-15.0000, 0.0190, -7.0175), (15.0000, 0.0190, -7.0175), (15.0000, 0.0190, -6.9825), (-15.0000, 0.0190, -6.9825), (15.0000, 0.0190, -7.0175), (15.0000, 0.0370, -7.0175), (15.0000, 0.0370, -6.9825), (15.0000, 0.0190, -6.9825), (-15.0000, 0.0190, -7.0175), (-15.0000, 0.0190, -6.9825), (-15.0000, 0.0370, -6.9825), (-15.0000, 0.0370, -7.0175)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z__5"
    {
        point3f[] points = [(-15.0000, 0.0190, -4.9825), (15.0000, 0.0190, -4.9825), (15.0000, 0.0370, -4.9825), (-15.0000, 0.0370, -4.9825), (-15.0000, 0.0190, -5.0175), (-15.0000, 0.0370, -5.0175), (15.0000, 0.0370, -5.0175), (15.0000, 0.0190, -5.0175), (-15.0000, 0.0370, -5.0175), (-15.0000, 0.0370, -4.9825), (15.0000, 0.0370, -4.9825), (15.0000, 0.0370, -5.0175), (-15.0000, 0.0190, -5.0175), (15.0000, 0.0190, -5.0175), (15.0000, 0.0190, -4.9825), (-15.0000, 0.0190, -4.9825), (15.0000, 0.0190, -5.0175), (15.0000, 0.0370, -5.0175), (15.0000, 0.0370, -4.9825), (15.0000, 0.0190, -4.9825), (-15.0000, 0.0190, -5.0175), (-15.0000, 0.0190, -4.9825), (-15.0000, 0.0370, -4.9825), (-15.0000, 0.0370, -5.0175)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z__3"
    {
        point3f[] points = [(-15.0000, 0.0190, -2.9825), (15.0000, 0.0190, -2.9825), (15.0000, 0.0370, -2.9825), (-15.0000, 0.0370, -2.9825), (-15.0000, 0.0190, -3.0175), (-15.0000, 0.0370, -3.0175), (15.0000, 0.0370, -3.0175), (15.0000, 0.0190, -3.0175), (-15.0000, 0.0370, -3.0175), (-15.0000, 0.0370, -2.9825), (15.0000, 0.0370, -2.9825), (15.0000, 0.0370, -3.0175), (-15.0000, 0.0190, -3.0175), (15.0000, 0.0190, -3.0175), (15.0000, 0.0190, -2.9825), (-15.0000, 0.0190, -2.9825), (15.0000, 0.0190, -3.0175), (15.0000, 0.0370, -3.0175), (15.0000, 0.0370, -2.9825), (15.0000, 0.0190, -2.9825), (-15.0000, 0.0190, -3.0175), (-15.0000, 0.0190, -2.9825), (-15.0000, 0.0370, -2.9825), (-15.0000, 0.0370, -3.0175)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z__1"
    {
        point3f[] points = [(-15.0000, 0.0190, -0.9825), (15.0000, 0.0190, -0.9825), (15.0000, 0.0370, -0.9825), (-15.0000, 0.0370, -0.9825), (-15.0000, 0.0190, -1.0175), (-15.0000, 0.0370, -1.0175), (15.0000, 0.0370, -1.0175), (15.0000, 0.0190, -1.0175), (-15.0000, 0.0370, -1.0175), (-15.0000, 0.0370, -0.9825), (15.0000, 0.0370, -0.9825), (15.0000, 0.0370, -1.0175), (-15.0000, 0.0190, -1.0175), (15.0000, 0.0190, -1.0175), (15.0000, 0.0190, -0.9825), (-15.0000, 0.0190, -0.9825), (15.0000, 0.0190, -1.0175), (15.0000, 0.0370, -1.0175), (15.0000, 0.0370, -0.9825), (15.0000, 0.0190, -0.9825), (-15.0000, 0.0190, -1.0175), (-15.0000, 0.0190, -0.9825), (-15.0000, 0.0370, -0.9825), (-15.0000, 0.0370, -1.0175)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z_1"
    {
        point3f[] points = [(-15.0000, 0.0190, 1.0175), (15.0000, 0.0190, 1.0175), (15.0000, 0.0370, 1.0175), (-15.0000, 0.0370, 1.0175), (-15.0000, 0.0190, 0.9825), (-15.0000, 0.0370, 0.9825), (15.0000, 0.0370, 0.9825), (15.0000, 0.0190, 0.9825), (-15.0000, 0.0370, 0.9825), (-15.0000, 0.0370, 1.0175), (15.0000, 0.0370, 1.0175), (15.0000, 0.0370, 0.9825), (-15.0000, 0.0190, 0.9825), (15.0000, 0.0190, 0.9825), (15.0000, 0.0190, 1.0175), (-15.0000, 0.0190, 1.0175), (15.0000, 0.0190, 0.9825), (15.0000, 0.0370, 0.9825), (15.0000, 0.0370, 1.0175), (15.0000, 0.0190, 1.0175), (-15.0000, 0.0190, 0.9825), (-15.0000, 0.0190, 1.0175), (-15.0000, 0.0370, 1.0175), (-15.0000, 0.0370, 0.9825)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z_3"
    {
        point3f[] points = [(-15.0000, 0.0190, 3.0175), (15.0000, 0.0190, 3.0175), (15.0000, 0.0370, 3.0175), (-15.0000, 0.0370, 3.0175), (-15.0000, 0.0190, 2.9825), (-15.0000, 0.0370, 2.9825), (15.0000, 0.0370, 2.9825), (15.0000, 0.0190, 2.9825), (-15.0000, 0.0370, 2.9825), (-15.0000, 0.0370, 3.0175), (15.0000, 0.0370, 3.0175), (15.0000, 0.0370, 2.9825), (-15.0000, 0.0190, 2.9825), (15.0000, 0.0190, 2.9825), (15.0000, 0.0190, 3.0175), (-15.0000, 0.0190, 3.0175), (15.0000, 0.0190, 2.9825), (15.0000, 0.0370, 2.9825), (15.0000, 0.0370, 3.0175), (15.0000, 0.0190, 3.0175), (-15.0000, 0.0190, 2.9825), (-15.0000, 0.0190, 3.0175), (-15.0000, 0.0370, 3.0175), (-15.0000, 0.0370, 2.9825)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z_5"
    {
        point3f[] points = [(-15.0000, 0.0190, 5.0175), (15.0000, 0.0190, 5.0175), (15.0000, 0.0370, 5.0175), (-15.0000, 0.0370, 5.0175), (-15.0000, 0.0190, 4.9825), (-15.0000, 0.0370, 4.9825), (15.0000, 0.0370, 4.9825), (15.0000, 0.0190, 4.9825), (-15.0000, 0.0370, 4.9825), (-15.0000, 0.0370, 5.0175), (15.0000, 0.0370, 5.0175), (15.0000, 0.0370, 4.9825), (-15.0000, 0.0190, 4.9825), (15.0000, 0.0190, 4.9825), (15.0000, 0.0190, 5.0175), (-15.0000, 0.0190, 5.0175), (15.0000, 0.0190, 4.9825), (15.0000, 0.0370, 4.9825), (15.0000, 0.0370, 5.0175), (15.0000, 0.0190, 5.0175), (-15.0000, 0.0190, 4.9825), (-15.0000, 0.0190, 5.0175), (-15.0000, 0.0370, 5.0175), (-15.0000, 0.0370, 4.9825)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z_7"
    {
        point3f[] points = [(-15.0000, 0.0190, 7.0175), (15.0000, 0.0190, 7.0175), (15.0000, 0.0370, 7.0175), (-15.0000, 0.0370, 7.0175), (-15.0000, 0.0190, 6.9825), (-15.0000, 0.0370, 6.9825), (15.0000, 0.0370, 6.9825), (15.0000, 0.0190, 6.9825), (-15.0000, 0.0370, 6.9825), (-15.0000, 0.0370, 7.0175), (15.0000, 0.0370, 7.0175), (15.0000, 0.0370, 6.9825), (-15.0000, 0.0190, 6.9825), (15.0000, 0.0190, 6.9825), (15.0000, 0.0190, 7.0175), (-15.0000, 0.0190, 7.0175), (15.0000, 0.0190, 6.9825), (15.0000, 0.0370, 6.9825), (15.0000, 0.0370, 7.0175), (15.0000, 0.0190, 7.0175), (-15.0000, 0.0190, 6.9825), (-15.0000, 0.0190, 7.0175), (-15.0000, 0.0370, 7.0175), (-15.0000, 0.0370, 6.9825)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "stone_joint_z_9"
    {
        point3f[] points = [(-15.0000, 0.0190, 9.0175), (15.0000, 0.0190, 9.0175), (15.0000, 0.0370, 9.0175), (-15.0000, 0.0370, 9.0175), (-15.0000, 0.0190, 8.9825), (-15.0000, 0.0370, 8.9825), (15.0000, 0.0370, 8.9825), (15.0000, 0.0190, 8.9825), (-15.0000, 0.0370, 8.9825), (-15.0000, 0.0370, 9.0175), (15.0000, 0.0370, 9.0175), (15.0000, 0.0370, 8.9825), (-15.0000, 0.0190, 8.9825), (15.0000, 0.0190, 8.9825), (15.0000, 0.0190, 9.0175), (-15.0000, 0.0190, 9.0175), (15.0000, 0.0190, 8.9825), (15.0000, 0.0370, 8.9825), (15.0000, 0.0370, 9.0175), (15.0000, 0.0190, 9.0175), (-15.0000, 0.0190, 8.9825), (-15.0000, 0.0190, 9.0175), (-15.0000, 0.0370, 9.0175), (-15.0000, 0.0370, 8.9825)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "historic_gate_left_wall"
    {
        point3f[] points = [(-8.4000, 0.0000, 6.9000), (-3.2000, 0.0000, 6.9000), (-3.2000, 6.5000, 6.9000), (-8.4000, 6.5000, 6.9000), (-8.4000, 0.0000, 5.5000), (-8.4000, 6.5000, 5.5000), (-3.2000, 6.5000, 5.5000), (-3.2000, 0.0000, 5.5000), (-8.4000, 6.5000, 5.5000), (-8.4000, 6.5000, 6.9000), (-3.2000, 6.5000, 6.9000), (-3.2000, 6.5000, 5.5000), (-8.4000, 0.0000, 5.5000), (-3.2000, 0.0000, 5.5000), (-3.2000, 0.0000, 6.9000), (-8.4000, 0.0000, 6.9000), (-3.2000, 0.0000, 5.5000), (-3.2000, 6.5000, 5.5000), (-3.2000, 6.5000, 6.9000), (-3.2000, 0.0000, 6.9000), (-8.4000, 0.0000, 5.5000), (-8.4000, 0.0000, 6.9000), (-8.4000, 6.5000, 6.9000), (-8.4000, 6.5000, 5.5000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "historic_gate_right_wall"
    {
        point3f[] points = [(3.2000, 0.0000, 6.9000), (8.4000, 0.0000, 6.9000), (8.4000, 6.5000, 6.9000), (3.2000, 6.5000, 6.9000), (3.2000, 0.0000, 5.5000), (3.2000, 6.5000, 5.5000), (8.4000, 6.5000, 5.5000), (8.4000, 0.0000, 5.5000), (3.2000, 6.5000, 5.5000), (3.2000, 6.5000, 6.9000), (8.4000, 6.5000, 6.9000), (8.4000, 6.5000, 5.5000), (3.2000, 0.0000, 5.5000), (8.4000, 0.0000, 5.5000), (8.4000, 0.0000, 6.9000), (3.2000, 0.0000, 6.9000), (8.4000, 0.0000, 5.5000), (8.4000, 6.5000, 5.5000), (8.4000, 6.5000, 6.9000), (8.4000, 0.0000, 6.9000), (3.2000, 0.0000, 5.5000), (3.2000, 0.0000, 6.9000), (3.2000, 6.5000, 6.9000), (3.2000, 6.5000, 5.5000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "historic_gate_top_bridge"
    {
        point3f[] points = [(-8.5000, 5.0000, 6.9000), (8.5000, 5.0000, 6.9000), (8.5000, 7.0000, 6.9000), (-8.5000, 7.0000, 6.9000), (-8.5000, 5.0000, 5.5000), (-8.5000, 7.0000, 5.5000), (8.5000, 7.0000, 5.5000), (8.5000, 5.0000, 5.5000), (-8.5000, 7.0000, 5.5000), (-8.5000, 7.0000, 6.9000), (8.5000, 7.0000, 6.9000), (8.5000, 7.0000, 5.5000), (-8.5000, 5.0000, 5.5000), (8.5000, 5.0000, 5.5000), (8.5000, 5.0000, 6.9000), (-8.5000, 5.0000, 6.9000), (8.5000, 5.0000, 5.5000), (8.5000, 7.0000, 5.5000), (8.5000, 7.0000, 6.9000), (8.5000, 5.0000, 6.9000), (-8.5000, 5.0000, 5.5000), (-8.5000, 5.0000, 6.9000), (-8.5000, 7.0000, 6.9000), (-8.5000, 7.0000, 5.5000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_arch_shadow"
    {
        point3f[] points = [(-1.8000, 0.0000, 6.8950), (1.8000, 0.0000, 6.8950), (1.8000, 3.4000, 6.8950), (-1.8000, 3.4000, 6.8950), (-1.8000, 0.0000, 5.3450), (-1.8000, 3.4000, 5.3450), (1.8000, 3.4000, 5.3450), (1.8000, 0.0000, 5.3450), (-1.8000, 3.4000, 5.3450), (-1.8000, 3.4000, 6.8950), (1.8000, 3.4000, 6.8950), (1.8000, 3.4000, 5.3450), (-1.8000, 0.0000, 5.3450), (1.8000, 0.0000, 5.3450), (1.8000, 0.0000, 6.8950), (-1.8000, 0.0000, 6.8950), (1.8000, 0.0000, 5.3450), (1.8000, 3.4000, 5.3450), (1.8000, 3.4000, 6.8950), (1.8000, 0.0000, 6.8950), (-1.8000, 0.0000, 5.3450), (-1.8000, 0.0000, 6.8950), (-1.8000, 3.4000, 6.8950), (-1.8000, 3.4000, 5.3450)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.040, 0.035, 0.030)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_roof_lower_tier"
    {
        point3f[] points = [(-9.5000, 6.9000, 7.4000), (9.5000, 6.9000, 7.4000), (9.5000, 7.6000, 7.4000), (-9.5000, 7.6000, 7.4000), (-9.5000, 6.9000, 5.0000), (-9.5000, 7.6000, 5.0000), (9.5000, 7.6000, 5.0000), (9.5000, 6.9000, 5.0000), (-9.5000, 7.6000, 5.0000), (-9.5000, 7.6000, 7.4000), (9.5000, 7.6000, 7.4000), (9.5000, 7.6000, 5.0000), (-9.5000, 6.9000, 5.0000), (9.5000, 6.9000, 5.0000), (9.5000, 6.9000, 7.4000), (-9.5000, 6.9000, 7.4000), (9.5000, 6.9000, 5.0000), (9.5000, 7.6000, 5.0000), (9.5000, 7.6000, 7.4000), (9.5000, 6.9000, 7.4000), (-9.5000, 6.9000, 5.0000), (-9.5000, 6.9000, 7.4000), (-9.5000, 7.6000, 7.4000), (-9.5000, 7.6000, 5.0000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.620, 0.200, 0.120)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_roof_upper_tier"
    {
        point3f[] points = [(-7.7500, 7.6250, 7.1250), (7.7500, 7.6250, 7.1250), (7.7500, 8.3750, 7.1250), (-7.7500, 8.3750, 7.1250), (-7.7500, 7.6250, 5.2750), (-7.7500, 8.3750, 5.2750), (7.7500, 8.3750, 5.2750), (7.7500, 7.6250, 5.2750), (-7.7500, 8.3750, 5.2750), (-7.7500, 8.3750, 7.1250), (7.7500, 8.3750, 7.1250), (7.7500, 8.3750, 5.2750), (-7.7500, 7.6250, 5.2750), (7.7500, 7.6250, 5.2750), (7.7500, 7.6250, 7.1250), (-7.7500, 7.6250, 7.1250), (7.7500, 7.6250, 5.2750), (7.7500, 8.3750, 5.2750), (7.7500, 8.3750, 7.1250), (7.7500, 7.6250, 7.1250), (-7.7500, 7.6250, 5.2750), (-7.7500, 7.6250, 7.1250), (-7.7500, 8.3750, 7.1250), (-7.7500, 8.3750, 5.2750)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.620, 0.200, 0.120)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_roof_gold_front_trim"
    {
        point3f[] points = [(-9.7500, 7.6600, 5.0800), (9.7500, 7.6600, 5.0800), (9.7500, 7.7800, 5.0800), (-9.7500, 7.7800, 5.0800), (-9.7500, 7.6600, 4.9600), (-9.7500, 7.7800, 4.9600), (9.7500, 7.7800, 4.9600), (9.7500, 7.6600, 4.9600), (-9.7500, 7.7800, 4.9600), (-9.7500, 7.7800, 5.0800), (9.7500, 7.7800, 5.0800), (9.7500, 7.7800, 4.9600), (-9.7500, 7.6600, 4.9600), (9.7500, 7.6600, 4.9600), (9.7500, 7.6600, 5.0800), (-9.7500, 7.6600, 5.0800), (9.7500, 7.6600, 4.9600), (9.7500, 7.7800, 4.9600), (9.7500, 7.7800, 5.0800), (9.7500, 7.6600, 5.0800), (-9.7500, 7.6600, 4.9600), (-9.7500, 7.6600, 5.0800), (-9.7500, 7.7800, 5.0800), (-9.7500, 7.7800, 4.9600)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.850, 0.620, 0.250)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_roof_gold_back_trim"
    {
        point3f[] points = [(-9.7500, 7.6600, 7.4400), (9.7500, 7.6600, 7.4400), (9.7500, 7.7800, 7.4400), (-9.7500, 7.7800, 7.4400), (-9.7500, 7.6600, 7.3200), (-9.7500, 7.7800, 7.3200), (9.7500, 7.7800, 7.3200), (9.7500, 7.6600, 7.3200), (-9.7500, 7.7800, 7.3200), (-9.7500, 7.7800, 7.4400), (9.7500, 7.7800, 7.4400), (9.7500, 7.7800, 7.3200), (-9.7500, 7.6600, 7.3200), (9.7500, 7.6600, 7.3200), (9.7500, 7.6600, 7.4400), (-9.7500, 7.6600, 7.4400), (9.7500, 7.6600, 7.3200), (9.7500, 7.7800, 7.3200), (9.7500, 7.7800, 7.4400), (9.7500, 7.6600, 7.4400), (-9.7500, 7.6600, 7.3200), (-9.7500, 7.6600, 7.4400), (-9.7500, 7.7800, 7.4400), (-9.7500, 7.7800, 7.3200)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.850, 0.620, 0.250)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_roof_ridge"
    {
        point3f[] points = [(-6.2500, 8.4100, 6.3200), (6.2500, 8.4100, 6.3200), (6.2500, 8.5900, 6.3200), (-6.2500, 8.5900, 6.3200), (-6.2500, 8.4100, 6.0800), (-6.2500, 8.5900, 6.0800), (6.2500, 8.5900, 6.0800), (6.2500, 8.4100, 6.0800), (-6.2500, 8.5900, 6.0800), (-6.2500, 8.5900, 6.3200), (6.2500, 8.5900, 6.3200), (6.2500, 8.5900, 6.0800), (-6.2500, 8.4100, 6.0800), (6.2500, 8.4100, 6.0800), (6.2500, 8.4100, 6.3200), (-6.2500, 8.4100, 6.3200), (6.2500, 8.4100, 6.0800), (6.2500, 8.5900, 6.0800), (6.2500, 8.5900, 6.3200), (6.2500, 8.4100, 6.3200), (-6.2500, 8.4100, 6.0800), (-6.2500, 8.4100, 6.3200), (-6.2500, 8.5900, 6.3200), (-6.2500, 8.5900, 6.0800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.850, 0.620, 0.250)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_01"
    {
        point3f[] points = [(-8.7600, 6.5000, 6.9750), (-8.0400, 6.5000, 6.9750), (-8.0400, 7.2000, 6.9750), (-8.7600, 7.2000, 6.9750), (-8.7600, 6.5000, 5.4250), (-8.7600, 7.2000, 5.4250), (-8.0400, 7.2000, 5.4250), (-8.0400, 6.5000, 5.4250), (-8.7600, 7.2000, 5.4250), (-8.7600, 7.2000, 6.9750), (-8.0400, 7.2000, 6.9750), (-8.0400, 7.2000, 5.4250), (-8.7600, 6.5000, 5.4250), (-8.0400, 6.5000, 5.4250), (-8.0400, 6.5000, 6.9750), (-8.7600, 6.5000, 6.9750), (-8.0400, 6.5000, 5.4250), (-8.0400, 7.2000, 5.4250), (-8.0400, 7.2000, 6.9750), (-8.0400, 6.5000, 6.9750), (-8.7600, 6.5000, 5.4250), (-8.7600, 6.5000, 6.9750), (-8.7600, 7.2000, 6.9750), (-8.7600, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_02"
    {
        point3f[] points = [(-7.2400, 6.5000, 6.9750), (-6.5200, 6.5000, 6.9750), (-6.5200, 7.2000, 6.9750), (-7.2400, 7.2000, 6.9750), (-7.2400, 6.5000, 5.4250), (-7.2400, 7.2000, 5.4250), (-6.5200, 7.2000, 5.4250), (-6.5200, 6.5000, 5.4250), (-7.2400, 7.2000, 5.4250), (-7.2400, 7.2000, 6.9750), (-6.5200, 7.2000, 6.9750), (-6.5200, 7.2000, 5.4250), (-7.2400, 6.5000, 5.4250), (-6.5200, 6.5000, 5.4250), (-6.5200, 6.5000, 6.9750), (-7.2400, 6.5000, 6.9750), (-6.5200, 6.5000, 5.4250), (-6.5200, 7.2000, 5.4250), (-6.5200, 7.2000, 6.9750), (-6.5200, 6.5000, 6.9750), (-7.2400, 6.5000, 5.4250), (-7.2400, 6.5000, 6.9750), (-7.2400, 7.2000, 6.9750), (-7.2400, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_03"
    {
        point3f[] points = [(-5.7200, 6.5000, 6.9750), (-5.0000, 6.5000, 6.9750), (-5.0000, 7.2000, 6.9750), (-5.7200, 7.2000, 6.9750), (-5.7200, 6.5000, 5.4250), (-5.7200, 7.2000, 5.4250), (-5.0000, 7.2000, 5.4250), (-5.0000, 6.5000, 5.4250), (-5.7200, 7.2000, 5.4250), (-5.7200, 7.2000, 6.9750), (-5.0000, 7.2000, 6.9750), (-5.0000, 7.2000, 5.4250), (-5.7200, 6.5000, 5.4250), (-5.0000, 6.5000, 5.4250), (-5.0000, 6.5000, 6.9750), (-5.7200, 6.5000, 6.9750), (-5.0000, 6.5000, 5.4250), (-5.0000, 7.2000, 5.4250), (-5.0000, 7.2000, 6.9750), (-5.0000, 6.5000, 6.9750), (-5.7200, 6.5000, 5.4250), (-5.7200, 6.5000, 6.9750), (-5.7200, 7.2000, 6.9750), (-5.7200, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_04"
    {
        point3f[] points = [(-4.2000, 6.5000, 6.9750), (-3.4800, 6.5000, 6.9750), (-3.4800, 7.2000, 6.9750), (-4.2000, 7.2000, 6.9750), (-4.2000, 6.5000, 5.4250), (-4.2000, 7.2000, 5.4250), (-3.4800, 7.2000, 5.4250), (-3.4800, 6.5000, 5.4250), (-4.2000, 7.2000, 5.4250), (-4.2000, 7.2000, 6.9750), (-3.4800, 7.2000, 6.9750), (-3.4800, 7.2000, 5.4250), (-4.2000, 6.5000, 5.4250), (-3.4800, 6.5000, 5.4250), (-3.4800, 6.5000, 6.9750), (-4.2000, 6.5000, 6.9750), (-3.4800, 6.5000, 5.4250), (-3.4800, 7.2000, 5.4250), (-3.4800, 7.2000, 6.9750), (-3.4800, 6.5000, 6.9750), (-4.2000, 6.5000, 5.4250), (-4.2000, 6.5000, 6.9750), (-4.2000, 7.2000, 6.9750), (-4.2000, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_05"
    {
        point3f[] points = [(-2.6800, 6.5000, 6.9750), (-1.9600, 6.5000, 6.9750), (-1.9600, 7.2000, 6.9750), (-2.6800, 7.2000, 6.9750), (-2.6800, 6.5000, 5.4250), (-2.6800, 7.2000, 5.4250), (-1.9600, 7.2000, 5.4250), (-1.9600, 6.5000, 5.4250), (-2.6800, 7.2000, 5.4250), (-2.6800, 7.2000, 6.9750), (-1.9600, 7.2000, 6.9750), (-1.9600, 7.2000, 5.4250), (-2.6800, 6.5000, 5.4250), (-1.9600, 6.5000, 5.4250), (-1.9600, 6.5000, 6.9750), (-2.6800, 6.5000, 6.9750), (-1.9600, 6.5000, 5.4250), (-1.9600, 7.2000, 5.4250), (-1.9600, 7.2000, 6.9750), (-1.9600, 6.5000, 6.9750), (-2.6800, 6.5000, 5.4250), (-2.6800, 6.5000, 6.9750), (-2.6800, 7.2000, 6.9750), (-2.6800, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_06"
    {
        point3f[] points = [(-1.1600, 6.5000, 6.9750), (-0.4400, 6.5000, 6.9750), (-0.4400, 7.2000, 6.9750), (-1.1600, 7.2000, 6.9750), (-1.1600, 6.5000, 5.4250), (-1.1600, 7.2000, 5.4250), (-0.4400, 7.2000, 5.4250), (-0.4400, 6.5000, 5.4250), (-1.1600, 7.2000, 5.4250), (-1.1600, 7.2000, 6.9750), (-0.4400, 7.2000, 6.9750), (-0.4400, 7.2000, 5.4250), (-1.1600, 6.5000, 5.4250), (-0.4400, 6.5000, 5.4250), (-0.4400, 6.5000, 6.9750), (-1.1600, 6.5000, 6.9750), (-0.4400, 6.5000, 5.4250), (-0.4400, 7.2000, 5.4250), (-0.4400, 7.2000, 6.9750), (-0.4400, 6.5000, 6.9750), (-1.1600, 6.5000, 5.4250), (-1.1600, 6.5000, 6.9750), (-1.1600, 7.2000, 6.9750), (-1.1600, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_07"
    {
        point3f[] points = [(0.3600, 6.5000, 6.9750), (1.0800, 6.5000, 6.9750), (1.0800, 7.2000, 6.9750), (0.3600, 7.2000, 6.9750), (0.3600, 6.5000, 5.4250), (0.3600, 7.2000, 5.4250), (1.0800, 7.2000, 5.4250), (1.0800, 6.5000, 5.4250), (0.3600, 7.2000, 5.4250), (0.3600, 7.2000, 6.9750), (1.0800, 7.2000, 6.9750), (1.0800, 7.2000, 5.4250), (0.3600, 6.5000, 5.4250), (1.0800, 6.5000, 5.4250), (1.0800, 6.5000, 6.9750), (0.3600, 6.5000, 6.9750), (1.0800, 6.5000, 5.4250), (1.0800, 7.2000, 5.4250), (1.0800, 7.2000, 6.9750), (1.0800, 6.5000, 6.9750), (0.3600, 6.5000, 5.4250), (0.3600, 6.5000, 6.9750), (0.3600, 7.2000, 6.9750), (0.3600, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_08"
    {
        point3f[] points = [(1.8800, 6.5000, 6.9750), (2.6000, 6.5000, 6.9750), (2.6000, 7.2000, 6.9750), (1.8800, 7.2000, 6.9750), (1.8800, 6.5000, 5.4250), (1.8800, 7.2000, 5.4250), (2.6000, 7.2000, 5.4250), (2.6000, 6.5000, 5.4250), (1.8800, 7.2000, 5.4250), (1.8800, 7.2000, 6.9750), (2.6000, 7.2000, 6.9750), (2.6000, 7.2000, 5.4250), (1.8800, 6.5000, 5.4250), (2.6000, 6.5000, 5.4250), (2.6000, 6.5000, 6.9750), (1.8800, 6.5000, 6.9750), (2.6000, 6.5000, 5.4250), (2.6000, 7.2000, 5.4250), (2.6000, 7.2000, 6.9750), (2.6000, 6.5000, 6.9750), (1.8800, 6.5000, 5.4250), (1.8800, 6.5000, 6.9750), (1.8800, 7.2000, 6.9750), (1.8800, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_09"
    {
        point3f[] points = [(3.4000, 6.5000, 6.9750), (4.1200, 6.5000, 6.9750), (4.1200, 7.2000, 6.9750), (3.4000, 7.2000, 6.9750), (3.4000, 6.5000, 5.4250), (3.4000, 7.2000, 5.4250), (4.1200, 7.2000, 5.4250), (4.1200, 6.5000, 5.4250), (3.4000, 7.2000, 5.4250), (3.4000, 7.2000, 6.9750), (4.1200, 7.2000, 6.9750), (4.1200, 7.2000, 5.4250), (3.4000, 6.5000, 5.4250), (4.1200, 6.5000, 5.4250), (4.1200, 6.5000, 6.9750), (3.4000, 6.5000, 6.9750), (4.1200, 6.5000, 5.4250), (4.1200, 7.2000, 5.4250), (4.1200, 7.2000, 6.9750), (4.1200, 6.5000, 6.9750), (3.4000, 6.5000, 5.4250), (3.4000, 6.5000, 6.9750), (3.4000, 7.2000, 6.9750), (3.4000, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_10"
    {
        point3f[] points = [(4.9200, 6.5000, 6.9750), (5.6400, 6.5000, 6.9750), (5.6400, 7.2000, 6.9750), (4.9200, 7.2000, 6.9750), (4.9200, 6.5000, 5.4250), (4.9200, 7.2000, 5.4250), (5.6400, 7.2000, 5.4250), (5.6400, 6.5000, 5.4250), (4.9200, 7.2000, 5.4250), (4.9200, 7.2000, 6.9750), (5.6400, 7.2000, 6.9750), (5.6400, 7.2000, 5.4250), (4.9200, 6.5000, 5.4250), (5.6400, 6.5000, 5.4250), (5.6400, 6.5000, 6.9750), (4.9200, 6.5000, 6.9750), (5.6400, 6.5000, 5.4250), (5.6400, 7.2000, 5.4250), (5.6400, 7.2000, 6.9750), (5.6400, 6.5000, 6.9750), (4.9200, 6.5000, 5.4250), (4.9200, 6.5000, 6.9750), (4.9200, 7.2000, 6.9750), (4.9200, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_11"
    {
        point3f[] points = [(6.4400, 6.5000, 6.9750), (7.1600, 6.5000, 6.9750), (7.1600, 7.2000, 6.9750), (6.4400, 7.2000, 6.9750), (6.4400, 6.5000, 5.4250), (6.4400, 7.2000, 5.4250), (7.1600, 7.2000, 5.4250), (7.1600, 6.5000, 5.4250), (6.4400, 7.2000, 5.4250), (6.4400, 7.2000, 6.9750), (7.1600, 7.2000, 6.9750), (7.1600, 7.2000, 5.4250), (6.4400, 6.5000, 5.4250), (7.1600, 6.5000, 5.4250), (7.1600, 6.5000, 6.9750), (6.4400, 6.5000, 6.9750), (7.1600, 6.5000, 5.4250), (7.1600, 7.2000, 5.4250), (7.1600, 7.2000, 6.9750), (7.1600, 6.5000, 6.9750), (6.4400, 6.5000, 5.4250), (6.4400, 6.5000, 6.9750), (6.4400, 7.2000, 6.9750), (6.4400, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_crenellation_12"
    {
        point3f[] points = [(7.9600, 6.5000, 6.9750), (8.6800, 6.5000, 6.9750), (8.6800, 7.2000, 6.9750), (7.9600, 7.2000, 6.9750), (7.9600, 6.5000, 5.4250), (7.9600, 7.2000, 5.4250), (8.6800, 7.2000, 5.4250), (8.6800, 6.5000, 5.4250), (7.9600, 7.2000, 5.4250), (7.9600, 7.2000, 6.9750), (8.6800, 7.2000, 6.9750), (8.6800, 7.2000, 5.4250), (7.9600, 6.5000, 5.4250), (8.6800, 6.5000, 5.4250), (8.6800, 6.5000, 6.9750), (7.9600, 6.5000, 6.9750), (8.6800, 6.5000, 5.4250), (8.6800, 7.2000, 5.4250), (8.6800, 7.2000, 6.9750), (8.6800, 6.5000, 6.9750), (7.9600, 6.5000, 5.4250), (7.9600, 6.5000, 6.9750), (7.9600, 7.2000, 6.9750), (7.9600, 7.2000, 5.4250)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.520, 0.420, 0.320)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_brick_band_1_2"
    {
        point3f[] points = [(-8.7000, 1.1775, 6.1800), (8.7000, 1.1775, 6.1800), (8.7000, 1.2225, 6.1800), (-8.7000, 1.2225, 6.1800), (-8.7000, 1.1775, 4.6000), (-8.7000, 1.2225, 4.6000), (8.7000, 1.2225, 4.6000), (8.7000, 1.1775, 4.6000), (-8.7000, 1.2225, 4.6000), (-8.7000, 1.2225, 6.1800), (8.7000, 1.2225, 6.1800), (8.7000, 1.2225, 4.6000), (-8.7000, 1.1775, 4.6000), (8.7000, 1.1775, 4.6000), (8.7000, 1.1775, 6.1800), (-8.7000, 1.1775, 6.1800), (8.7000, 1.1775, 4.6000), (8.7000, 1.2225, 4.6000), (8.7000, 1.2225, 6.1800), (8.7000, 1.1775, 6.1800), (-8.7000, 1.1775, 4.6000), (-8.7000, 1.1775, 6.1800), (-8.7000, 1.2225, 6.1800), (-8.7000, 1.2225, 4.6000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_brick_band_2_2"
    {
        point3f[] points = [(-8.7000, 2.1775, 6.1800), (8.7000, 2.1775, 6.1800), (8.7000, 2.2225, 6.1800), (-8.7000, 2.2225, 6.1800), (-8.7000, 2.1775, 4.6000), (-8.7000, 2.2225, 4.6000), (8.7000, 2.2225, 4.6000), (8.7000, 2.1775, 4.6000), (-8.7000, 2.2225, 4.6000), (-8.7000, 2.2225, 6.1800), (8.7000, 2.2225, 6.1800), (8.7000, 2.2225, 4.6000), (-8.7000, 2.1775, 4.6000), (8.7000, 2.1775, 4.6000), (8.7000, 2.1775, 6.1800), (-8.7000, 2.1775, 6.1800), (8.7000, 2.1775, 4.6000), (8.7000, 2.2225, 4.6000), (8.7000, 2.2225, 6.1800), (8.7000, 2.1775, 6.1800), (-8.7000, 2.1775, 4.6000), (-8.7000, 2.1775, 6.1800), (-8.7000, 2.2225, 6.1800), (-8.7000, 2.2225, 4.6000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_brick_band_3_2"
    {
        point3f[] points = [(-8.7000, 3.1775, 6.1800), (8.7000, 3.1775, 6.1800), (8.7000, 3.2225, 6.1800), (-8.7000, 3.2225, 6.1800), (-8.7000, 3.1775, 4.6000), (-8.7000, 3.2225, 4.6000), (8.7000, 3.2225, 4.6000), (8.7000, 3.1775, 4.6000), (-8.7000, 3.2225, 4.6000), (-8.7000, 3.2225, 6.1800), (8.7000, 3.2225, 6.1800), (8.7000, 3.2225, 4.6000), (-8.7000, 3.1775, 4.6000), (8.7000, 3.1775, 4.6000), (8.7000, 3.1775, 6.1800), (-8.7000, 3.1775, 6.1800), (8.7000, 3.1775, 4.6000), (8.7000, 3.2225, 4.6000), (8.7000, 3.2225, 6.1800), (8.7000, 3.1775, 6.1800), (-8.7000, 3.1775, 4.6000), (-8.7000, 3.1775, 6.1800), (-8.7000, 3.2225, 6.1800), (-8.7000, 3.2225, 4.6000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_brick_band_4_2"
    {
        point3f[] points = [(-8.7000, 4.1775, 6.1800), (8.7000, 4.1775, 6.1800), (8.7000, 4.2225, 6.1800), (-8.7000, 4.2225, 6.1800), (-8.7000, 4.1775, 4.6000), (-8.7000, 4.2225, 4.6000), (8.7000, 4.2225, 4.6000), (8.7000, 4.1775, 4.6000), (-8.7000, 4.2225, 4.6000), (-8.7000, 4.2225, 6.1800), (8.7000, 4.2225, 6.1800), (8.7000, 4.2225, 4.6000), (-8.7000, 4.1775, 4.6000), (8.7000, 4.1775, 4.6000), (8.7000, 4.1775, 6.1800), (-8.7000, 4.1775, 6.1800), (8.7000, 4.1775, 4.6000), (8.7000, 4.2225, 4.6000), (8.7000, 4.2225, 6.1800), (8.7000, 4.1775, 6.1800), (-8.7000, 4.1775, 4.6000), (-8.7000, 4.1775, 6.1800), (-8.7000, 4.2225, 6.1800), (-8.7000, 4.2225, 4.6000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_brick_band_5_2"
    {
        point3f[] points = [(-8.7000, 5.1775, 6.1800), (8.7000, 5.1775, 6.1800), (8.7000, 5.2225, 6.1800), (-8.7000, 5.2225, 6.1800), (-8.7000, 5.1775, 4.6000), (-8.7000, 5.2225, 4.6000), (8.7000, 5.2225, 4.6000), (8.7000, 5.1775, 4.6000), (-8.7000, 5.2225, 4.6000), (-8.7000, 5.2225, 6.1800), (8.7000, 5.2225, 6.1800), (8.7000, 5.2225, 4.6000), (-8.7000, 5.1775, 4.6000), (8.7000, 5.1775, 4.6000), (8.7000, 5.1775, 6.1800), (-8.7000, 5.1775, 6.1800), (8.7000, 5.1775, 4.6000), (8.7000, 5.2225, 4.6000), (8.7000, 5.2225, 6.1800), (8.7000, 5.1775, 6.1800), (-8.7000, 5.1775, 4.6000), (-8.7000, 5.1775, 6.1800), (-8.7000, 5.2225, 6.1800), (-8.7000, 5.2225, 4.6000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint__8_0"
    {
        point3f[] points = [(-8.0225, 0.2000, 6.1700), (-7.9775, 0.2000, 6.1700), (-7.9775, 5.8000, 6.1700), (-8.0225, 5.8000, 6.1700), (-8.0225, 0.2000, 4.5900), (-8.0225, 5.8000, 4.5900), (-7.9775, 5.8000, 4.5900), (-7.9775, 0.2000, 4.5900), (-8.0225, 5.8000, 4.5900), (-8.0225, 5.8000, 6.1700), (-7.9775, 5.8000, 6.1700), (-7.9775, 5.8000, 4.5900), (-8.0225, 0.2000, 4.5900), (-7.9775, 0.2000, 4.5900), (-7.9775, 0.2000, 6.1700), (-8.0225, 0.2000, 6.1700), (-7.9775, 0.2000, 4.5900), (-7.9775, 5.8000, 4.5900), (-7.9775, 5.8000, 6.1700), (-7.9775, 0.2000, 6.1700), (-8.0225, 0.2000, 4.5900), (-8.0225, 0.2000, 6.1700), (-8.0225, 5.8000, 6.1700), (-8.0225, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint__6_4"
    {
        point3f[] points = [(-6.4225, 0.2000, 6.1700), (-6.3775, 0.2000, 6.1700), (-6.3775, 5.8000, 6.1700), (-6.4225, 5.8000, 6.1700), (-6.4225, 0.2000, 4.5900), (-6.4225, 5.8000, 4.5900), (-6.3775, 5.8000, 4.5900), (-6.3775, 0.2000, 4.5900), (-6.4225, 5.8000, 4.5900), (-6.4225, 5.8000, 6.1700), (-6.3775, 5.8000, 6.1700), (-6.3775, 5.8000, 4.5900), (-6.4225, 0.2000, 4.5900), (-6.3775, 0.2000, 4.5900), (-6.3775, 0.2000, 6.1700), (-6.4225, 0.2000, 6.1700), (-6.3775, 0.2000, 4.5900), (-6.3775, 5.8000, 4.5900), (-6.3775, 5.8000, 6.1700), (-6.3775, 0.2000, 6.1700), (-6.4225, 0.2000, 4.5900), (-6.4225, 0.2000, 6.1700), (-6.4225, 5.8000, 6.1700), (-6.4225, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint__4_8"
    {
        point3f[] points = [(-4.8225, 0.2000, 6.1700), (-4.7775, 0.2000, 6.1700), (-4.7775, 5.8000, 6.1700), (-4.8225, 5.8000, 6.1700), (-4.8225, 0.2000, 4.5900), (-4.8225, 5.8000, 4.5900), (-4.7775, 5.8000, 4.5900), (-4.7775, 0.2000, 4.5900), (-4.8225, 5.8000, 4.5900), (-4.8225, 5.8000, 6.1700), (-4.7775, 5.8000, 6.1700), (-4.7775, 5.8000, 4.5900), (-4.8225, 0.2000, 4.5900), (-4.7775, 0.2000, 4.5900), (-4.7775, 0.2000, 6.1700), (-4.8225, 0.2000, 6.1700), (-4.7775, 0.2000, 4.5900), (-4.7775, 5.8000, 4.5900), (-4.7775, 5.8000, 6.1700), (-4.7775, 0.2000, 6.1700), (-4.8225, 0.2000, 4.5900), (-4.8225, 0.2000, 6.1700), (-4.8225, 5.8000, 6.1700), (-4.8225, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint__3_2"
    {
        point3f[] points = [(-3.2225, 0.2000, 6.1700), (-3.1775, 0.2000, 6.1700), (-3.1775, 5.8000, 6.1700), (-3.2225, 5.8000, 6.1700), (-3.2225, 0.2000, 4.5900), (-3.2225, 5.8000, 4.5900), (-3.1775, 5.8000, 4.5900), (-3.1775, 0.2000, 4.5900), (-3.2225, 5.8000, 4.5900), (-3.2225, 5.8000, 6.1700), (-3.1775, 5.8000, 6.1700), (-3.1775, 5.8000, 4.5900), (-3.2225, 0.2000, 4.5900), (-3.1775, 0.2000, 4.5900), (-3.1775, 0.2000, 6.1700), (-3.2225, 0.2000, 6.1700), (-3.1775, 0.2000, 4.5900), (-3.1775, 5.8000, 4.5900), (-3.1775, 5.8000, 6.1700), (-3.1775, 0.2000, 6.1700), (-3.2225, 0.2000, 4.5900), (-3.2225, 0.2000, 6.1700), (-3.2225, 5.8000, 6.1700), (-3.2225, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint__1_6"
    {
        point3f[] points = [(-1.6225, 0.2000, 6.1700), (-1.5775, 0.2000, 6.1700), (-1.5775, 5.8000, 6.1700), (-1.6225, 5.8000, 6.1700), (-1.6225, 0.2000, 4.5900), (-1.6225, 5.8000, 4.5900), (-1.5775, 5.8000, 4.5900), (-1.5775, 0.2000, 4.5900), (-1.6225, 5.8000, 4.5900), (-1.6225, 5.8000, 6.1700), (-1.5775, 5.8000, 6.1700), (-1.5775, 5.8000, 4.5900), (-1.6225, 0.2000, 4.5900), (-1.5775, 0.2000, 4.5900), (-1.5775, 0.2000, 6.1700), (-1.6225, 0.2000, 6.1700), (-1.5775, 0.2000, 4.5900), (-1.5775, 5.8000, 4.5900), (-1.5775, 5.8000, 6.1700), (-1.5775, 0.2000, 6.1700), (-1.6225, 0.2000, 4.5900), (-1.6225, 0.2000, 6.1700), (-1.6225, 5.8000, 6.1700), (-1.6225, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint__0_0"
    {
        point3f[] points = [(-0.0225, 0.2000, 6.1700), (0.0225, 0.2000, 6.1700), (0.0225, 5.8000, 6.1700), (-0.0225, 5.8000, 6.1700), (-0.0225, 0.2000, 4.5900), (-0.0225, 5.8000, 4.5900), (0.0225, 5.8000, 4.5900), (0.0225, 0.2000, 4.5900), (-0.0225, 5.8000, 4.5900), (-0.0225, 5.8000, 6.1700), (0.0225, 5.8000, 6.1700), (0.0225, 5.8000, 4.5900), (-0.0225, 0.2000, 4.5900), (0.0225, 0.2000, 4.5900), (0.0225, 0.2000, 6.1700), (-0.0225, 0.2000, 6.1700), (0.0225, 0.2000, 4.5900), (0.0225, 5.8000, 4.5900), (0.0225, 5.8000, 6.1700), (0.0225, 0.2000, 6.1700), (-0.0225, 0.2000, 4.5900), (-0.0225, 0.2000, 6.1700), (-0.0225, 5.8000, 6.1700), (-0.0225, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint_1_6"
    {
        point3f[] points = [(1.5775, 0.2000, 6.1700), (1.6225, 0.2000, 6.1700), (1.6225, 5.8000, 6.1700), (1.5775, 5.8000, 6.1700), (1.5775, 0.2000, 4.5900), (1.5775, 5.8000, 4.5900), (1.6225, 5.8000, 4.5900), (1.6225, 0.2000, 4.5900), (1.5775, 5.8000, 4.5900), (1.5775, 5.8000, 6.1700), (1.6225, 5.8000, 6.1700), (1.6225, 5.8000, 4.5900), (1.5775, 0.2000, 4.5900), (1.6225, 0.2000, 4.5900), (1.6225, 0.2000, 6.1700), (1.5775, 0.2000, 6.1700), (1.6225, 0.2000, 4.5900), (1.6225, 5.8000, 4.5900), (1.6225, 5.8000, 6.1700), (1.6225, 0.2000, 6.1700), (1.5775, 0.2000, 4.5900), (1.5775, 0.2000, 6.1700), (1.5775, 5.8000, 6.1700), (1.5775, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint_3_2"
    {
        point3f[] points = [(3.1775, 0.2000, 6.1700), (3.2225, 0.2000, 6.1700), (3.2225, 5.8000, 6.1700), (3.1775, 5.8000, 6.1700), (3.1775, 0.2000, 4.5900), (3.1775, 5.8000, 4.5900), (3.2225, 5.8000, 4.5900), (3.2225, 0.2000, 4.5900), (3.1775, 5.8000, 4.5900), (3.1775, 5.8000, 6.1700), (3.2225, 5.8000, 6.1700), (3.2225, 5.8000, 4.5900), (3.1775, 0.2000, 4.5900), (3.2225, 0.2000, 4.5900), (3.2225, 0.2000, 6.1700), (3.1775, 0.2000, 6.1700), (3.2225, 0.2000, 4.5900), (3.2225, 5.8000, 4.5900), (3.2225, 5.8000, 6.1700), (3.2225, 0.2000, 6.1700), (3.1775, 0.2000, 4.5900), (3.1775, 0.2000, 6.1700), (3.1775, 5.8000, 6.1700), (3.1775, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint_4_8"
    {
        point3f[] points = [(4.7775, 0.2000, 6.1700), (4.8225, 0.2000, 6.1700), (4.8225, 5.8000, 6.1700), (4.7775, 5.8000, 6.1700), (4.7775, 0.2000, 4.5900), (4.7775, 5.8000, 4.5900), (4.8225, 5.8000, 4.5900), (4.8225, 0.2000, 4.5900), (4.7775, 5.8000, 4.5900), (4.7775, 5.8000, 6.1700), (4.8225, 5.8000, 6.1700), (4.8225, 5.8000, 4.5900), (4.7775, 0.2000, 4.5900), (4.8225, 0.2000, 4.5900), (4.8225, 0.2000, 6.1700), (4.7775, 0.2000, 6.1700), (4.8225, 0.2000, 4.5900), (4.8225, 5.8000, 4.5900), (4.8225, 5.8000, 6.1700), (4.8225, 0.2000, 6.1700), (4.7775, 0.2000, 4.5900), (4.7775, 0.2000, 6.1700), (4.7775, 5.8000, 6.1700), (4.7775, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint_6_4"
    {
        point3f[] points = [(6.3775, 0.2000, 6.1700), (6.4225, 0.2000, 6.1700), (6.4225, 5.8000, 6.1700), (6.3775, 5.8000, 6.1700), (6.3775, 0.2000, 4.5900), (6.3775, 5.8000, 4.5900), (6.4225, 5.8000, 4.5900), (6.4225, 0.2000, 4.5900), (6.3775, 5.8000, 4.5900), (6.3775, 5.8000, 6.1700), (6.4225, 5.8000, 6.1700), (6.4225, 5.8000, 4.5900), (6.3775, 0.2000, 4.5900), (6.4225, 0.2000, 4.5900), (6.4225, 0.2000, 6.1700), (6.3775, 0.2000, 6.1700), (6.4225, 0.2000, 4.5900), (6.4225, 5.8000, 4.5900), (6.4225, 5.8000, 6.1700), (6.4225, 0.2000, 6.1700), (6.3775, 0.2000, 4.5900), (6.3775, 0.2000, 6.1700), (6.3775, 5.8000, 6.1700), (6.3775, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "gate_vertical_joint_8_0"
    {
        point3f[] points = [(7.9775, 0.2000, 6.1700), (8.0225, 0.2000, 6.1700), (8.0225, 5.8000, 6.1700), (7.9775, 5.8000, 6.1700), (7.9775, 0.2000, 4.5900), (7.9775, 5.8000, 4.5900), (8.0225, 5.8000, 4.5900), (8.0225, 0.2000, 4.5900), (7.9775, 5.8000, 4.5900), (7.9775, 5.8000, 6.1700), (8.0225, 5.8000, 6.1700), (8.0225, 5.8000, 4.5900), (7.9775, 0.2000, 4.5900), (8.0225, 0.2000, 4.5900), (8.0225, 0.2000, 6.1700), (7.9775, 0.2000, 6.1700), (8.0225, 0.2000, 4.5900), (8.0225, 5.8000, 4.5900), (8.0225, 5.8000, 6.1700), (8.0225, 0.2000, 6.1700), (7.9775, 0.2000, 4.5900), (7.9775, 0.2000, 6.1700), (7.9775, 5.8000, 6.1700), (7.9775, 5.8000, 4.5900)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.180, 0.180)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "distant_mountain_backdrop"
    {
        point3f[] points = [(-17.0000, 0.6500, 13.8900), (17.0000, 0.6500, 13.8900), (17.0000, 4.1500, 13.8900), (-17.0000, 4.1500, 13.8900), (-17.0000, 0.6500, 13.7100), (-17.0000, 4.1500, 13.7100), (17.0000, 4.1500, 13.7100), (17.0000, 0.6500, 13.7100), (-17.0000, 4.1500, 13.7100), (-17.0000, 4.1500, 13.8900), (17.0000, 4.1500, 13.8900), (17.0000, 4.1500, 13.7100), (-17.0000, 0.6500, 13.7100), (17.0000, 0.6500, 13.7100), (17.0000, 0.6500, 13.8900), (-17.0000, 0.6500, 13.8900), (17.0000, 0.6500, 13.7100), (17.0000, 4.1500, 13.7100), (17.0000, 4.1500, 13.8900), (17.0000, 0.6500, 13.8900), (-17.0000, 0.6500, 13.7100), (-17.0000, 0.6500, 13.8900), (-17.0000, 4.1500, 13.8900), (-17.0000, 4.1500, 13.7100)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.180, 0.280, 0.340)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "sky_reference_panel"
    {
        point3f[] points = [(-17.0000, 3.2500, 14.0600), (17.0000, 3.2500, 14.0600), (17.0000, 10.7500, 14.0600), (-17.0000, 10.7500, 14.0600), (-17.0000, 3.2500, 13.9400), (-17.0000, 10.7500, 13.9400), (17.0000, 10.7500, 13.9400), (17.0000, 3.2500, 13.9400), (-17.0000, 10.7500, 13.9400), (-17.0000, 10.7500, 14.0600), (17.0000, 10.7500, 14.0600), (17.0000, 10.7500, 13.9400), (-17.0000, 3.2500, 13.9400), (17.0000, 3.2500, 13.9400), (17.0000, 3.2500, 14.0600), (-17.0000, 3.2500, 14.0600), (17.0000, 3.2500, 13.9400), (17.0000, 10.7500, 13.9400), (17.0000, 10.7500, 14.0600), (17.0000, 3.2500, 14.0600), (-17.0000, 3.2500, 13.9400), (-17.0000, 3.2500, 14.0600), (-17.0000, 10.7500, 14.0600), (-17.0000, 10.7500, 13.9400)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.320, 0.580, 0.920)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_01"
    {
        point3f[] points = [(-9.8400, 0.0000, -5.7000), (-9.8400, 0.7500, -5.7000), (-9.8614, 0.0000, -5.6200), (-9.8614, 0.7500, -5.6200), (-9.9200, 0.0000, -5.5614), (-9.9200, 0.7500, -5.5614), (-10.0000, 0.0000, -5.5400), (-10.0000, 0.7500, -5.5400), (-10.0800, 0.0000, -5.5614), (-10.0800, 0.7500, -5.5614), (-10.1386, 0.0000, -5.6200), (-10.1386, 0.7500, -5.6200), (-10.1600, 0.0000, -5.7000), (-10.1600, 0.7500, -5.7000), (-10.1386, 0.0000, -5.7800), (-10.1386, 0.7500, -5.7800), (-10.0800, 0.0000, -5.8386), (-10.0800, 0.7500, -5.8386), (-10.0000, 0.0000, -5.8600), (-10.0000, 0.7500, -5.8600), (-9.9200, 0.0000, -5.8386), (-9.9200, 0.7500, -5.8386), (-9.8614, 0.0000, -5.7800), (-9.8614, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_02"
    {
        point3f[] points = [(-7.8400, 0.0000, -5.7000), (-7.8400, 0.7500, -5.7000), (-7.8614, 0.0000, -5.6200), (-7.8614, 0.7500, -5.6200), (-7.9200, 0.0000, -5.5614), (-7.9200, 0.7500, -5.5614), (-8.0000, 0.0000, -5.5400), (-8.0000, 0.7500, -5.5400), (-8.0800, 0.0000, -5.5614), (-8.0800, 0.7500, -5.5614), (-8.1386, 0.0000, -5.6200), (-8.1386, 0.7500, -5.6200), (-8.1600, 0.0000, -5.7000), (-8.1600, 0.7500, -5.7000), (-8.1386, 0.0000, -5.7800), (-8.1386, 0.7500, -5.7800), (-8.0800, 0.0000, -5.8386), (-8.0800, 0.7500, -5.8386), (-8.0000, 0.0000, -5.8600), (-8.0000, 0.7500, -5.8600), (-7.9200, 0.0000, -5.8386), (-7.9200, 0.7500, -5.8386), (-7.8614, 0.0000, -5.7800), (-7.8614, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_03"
    {
        point3f[] points = [(-5.8400, 0.0000, -5.7000), (-5.8400, 0.7500, -5.7000), (-5.8614, 0.0000, -5.6200), (-5.8614, 0.7500, -5.6200), (-5.9200, 0.0000, -5.5614), (-5.9200, 0.7500, -5.5614), (-6.0000, 0.0000, -5.5400), (-6.0000, 0.7500, -5.5400), (-6.0800, 0.0000, -5.5614), (-6.0800, 0.7500, -5.5614), (-6.1386, 0.0000, -5.6200), (-6.1386, 0.7500, -5.6200), (-6.1600, 0.0000, -5.7000), (-6.1600, 0.7500, -5.7000), (-6.1386, 0.0000, -5.7800), (-6.1386, 0.7500, -5.7800), (-6.0800, 0.0000, -5.8386), (-6.0800, 0.7500, -5.8386), (-6.0000, 0.0000, -5.8600), (-6.0000, 0.7500, -5.8600), (-5.9200, 0.0000, -5.8386), (-5.9200, 0.7500, -5.8386), (-5.8614, 0.0000, -5.7800), (-5.8614, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_04"
    {
        point3f[] points = [(-3.8400, 0.0000, -5.7000), (-3.8400, 0.7500, -5.7000), (-3.8614, 0.0000, -5.6200), (-3.8614, 0.7500, -5.6200), (-3.9200, 0.0000, -5.5614), (-3.9200, 0.7500, -5.5614), (-4.0000, 0.0000, -5.5400), (-4.0000, 0.7500, -5.5400), (-4.0800, 0.0000, -5.5614), (-4.0800, 0.7500, -5.5614), (-4.1386, 0.0000, -5.6200), (-4.1386, 0.7500, -5.6200), (-4.1600, 0.0000, -5.7000), (-4.1600, 0.7500, -5.7000), (-4.1386, 0.0000, -5.7800), (-4.1386, 0.7500, -5.7800), (-4.0800, 0.0000, -5.8386), (-4.0800, 0.7500, -5.8386), (-4.0000, 0.0000, -5.8600), (-4.0000, 0.7500, -5.8600), (-3.9200, 0.0000, -5.8386), (-3.9200, 0.7500, -5.8386), (-3.8614, 0.0000, -5.7800), (-3.8614, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_05"
    {
        point3f[] points = [(-1.8400, 0.0000, -5.7000), (-1.8400, 0.7500, -5.7000), (-1.8614, 0.0000, -5.6200), (-1.8614, 0.7500, -5.6200), (-1.9200, 0.0000, -5.5614), (-1.9200, 0.7500, -5.5614), (-2.0000, 0.0000, -5.5400), (-2.0000, 0.7500, -5.5400), (-2.0800, 0.0000, -5.5614), (-2.0800, 0.7500, -5.5614), (-2.1386, 0.0000, -5.6200), (-2.1386, 0.7500, -5.6200), (-2.1600, 0.0000, -5.7000), (-2.1600, 0.7500, -5.7000), (-2.1386, 0.0000, -5.7800), (-2.1386, 0.7500, -5.7800), (-2.0800, 0.0000, -5.8386), (-2.0800, 0.7500, -5.8386), (-2.0000, 0.0000, -5.8600), (-2.0000, 0.7500, -5.8600), (-1.9200, 0.0000, -5.8386), (-1.9200, 0.7500, -5.8386), (-1.8614, 0.0000, -5.7800), (-1.8614, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_06"
    {
        point3f[] points = [(0.1600, 0.0000, -5.7000), (0.1600, 0.7500, -5.7000), (0.1386, 0.0000, -5.6200), (0.1386, 0.7500, -5.6200), (0.0800, 0.0000, -5.5614), (0.0800, 0.7500, -5.5614), (0.0000, 0.0000, -5.5400), (0.0000, 0.7500, -5.5400), (-0.0800, 0.0000, -5.5614), (-0.0800, 0.7500, -5.5614), (-0.1386, 0.0000, -5.6200), (-0.1386, 0.7500, -5.6200), (-0.1600, 0.0000, -5.7000), (-0.1600, 0.7500, -5.7000), (-0.1386, 0.0000, -5.7800), (-0.1386, 0.7500, -5.7800), (-0.0800, 0.0000, -5.8386), (-0.0800, 0.7500, -5.8386), (-0.0000, 0.0000, -5.8600), (-0.0000, 0.7500, -5.8600), (0.0800, 0.0000, -5.8386), (0.0800, 0.7500, -5.8386), (0.1386, 0.0000, -5.7800), (0.1386, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_07"
    {
        point3f[] points = [(2.1600, 0.0000, -5.7000), (2.1600, 0.7500, -5.7000), (2.1386, 0.0000, -5.6200), (2.1386, 0.7500, -5.6200), (2.0800, 0.0000, -5.5614), (2.0800, 0.7500, -5.5614), (2.0000, 0.0000, -5.5400), (2.0000, 0.7500, -5.5400), (1.9200, 0.0000, -5.5614), (1.9200, 0.7500, -5.5614), (1.8614, 0.0000, -5.6200), (1.8614, 0.7500, -5.6200), (1.8400, 0.0000, -5.7000), (1.8400, 0.7500, -5.7000), (1.8614, 0.0000, -5.7800), (1.8614, 0.7500, -5.7800), (1.9200, 0.0000, -5.8386), (1.9200, 0.7500, -5.8386), (2.0000, 0.0000, -5.8600), (2.0000, 0.7500, -5.8600), (2.0800, 0.0000, -5.8386), (2.0800, 0.7500, -5.8386), (2.1386, 0.0000, -5.7800), (2.1386, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_08"
    {
        point3f[] points = [(4.1600, 0.0000, -5.7000), (4.1600, 0.7500, -5.7000), (4.1386, 0.0000, -5.6200), (4.1386, 0.7500, -5.6200), (4.0800, 0.0000, -5.5614), (4.0800, 0.7500, -5.5614), (4.0000, 0.0000, -5.5400), (4.0000, 0.7500, -5.5400), (3.9200, 0.0000, -5.5614), (3.9200, 0.7500, -5.5614), (3.8614, 0.0000, -5.6200), (3.8614, 0.7500, -5.6200), (3.8400, 0.0000, -5.7000), (3.8400, 0.7500, -5.7000), (3.8614, 0.0000, -5.7800), (3.8614, 0.7500, -5.7800), (3.9200, 0.0000, -5.8386), (3.9200, 0.7500, -5.8386), (4.0000, 0.0000, -5.8600), (4.0000, 0.7500, -5.8600), (4.0800, 0.0000, -5.8386), (4.0800, 0.7500, -5.8386), (4.1386, 0.0000, -5.7800), (4.1386, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_09"
    {
        point3f[] points = [(6.1600, 0.0000, -5.7000), (6.1600, 0.7500, -5.7000), (6.1386, 0.0000, -5.6200), (6.1386, 0.7500, -5.6200), (6.0800, 0.0000, -5.5614), (6.0800, 0.7500, -5.5614), (6.0000, 0.0000, -5.5400), (6.0000, 0.7500, -5.5400), (5.9200, 0.0000, -5.5614), (5.9200, 0.7500, -5.5614), (5.8614, 0.0000, -5.6200), (5.8614, 0.7500, -5.6200), (5.8400, 0.0000, -5.7000), (5.8400, 0.7500, -5.7000), (5.8614, 0.0000, -5.7800), (5.8614, 0.7500, -5.7800), (5.9200, 0.0000, -5.8386), (5.9200, 0.7500, -5.8386), (6.0000, 0.0000, -5.8600), (6.0000, 0.7500, -5.8600), (6.0800, 0.0000, -5.8386), (6.0800, 0.7500, -5.8386), (6.1386, 0.0000, -5.7800), (6.1386, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_10"
    {
        point3f[] points = [(8.1600, 0.0000, -5.7000), (8.1600, 0.7500, -5.7000), (8.1386, 0.0000, -5.6200), (8.1386, 0.7500, -5.6200), (8.0800, 0.0000, -5.5614), (8.0800, 0.7500, -5.5614), (8.0000, 0.0000, -5.5400), (8.0000, 0.7500, -5.5400), (7.9200, 0.0000, -5.5614), (7.9200, 0.7500, -5.5614), (7.8614, 0.0000, -5.6200), (7.8614, 0.7500, -5.6200), (7.8400, 0.0000, -5.7000), (7.8400, 0.7500, -5.7000), (7.8614, 0.0000, -5.7800), (7.8614, 0.7500, -5.7800), (7.9200, 0.0000, -5.8386), (7.9200, 0.7500, -5.8386), (8.0000, 0.0000, -5.8600), (8.0000, 0.7500, -5.8600), (8.0800, 0.0000, -5.8386), (8.0800, 0.7500, -5.8386), (8.1386, 0.0000, -5.7800), (8.1386, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "bollard_11"
    {
        point3f[] points = [(10.1600, 0.0000, -5.7000), (10.1600, 0.7500, -5.7000), (10.1386, 0.0000, -5.6200), (10.1386, 0.7500, -5.6200), (10.0800, 0.0000, -5.5614), (10.0800, 0.7500, -5.5614), (10.0000, 0.0000, -5.5400), (10.0000, 0.7500, -5.5400), (9.9200, 0.0000, -5.5614), (9.9200, 0.7500, -5.5614), (9.8614, 0.0000, -5.6200), (9.8614, 0.7500, -5.6200), (9.8400, 0.0000, -5.7000), (9.8400, 0.7500, -5.7000), (9.8614, 0.0000, -5.7800), (9.8614, 0.7500, -5.7800), (9.9200, 0.0000, -5.8386), (9.9200, 0.7500, -5.8386), (10.0000, 0.0000, -5.8600), (10.0000, 0.7500, -5.8600), (10.0800, 0.0000, -5.8386), (10.0800, 0.7500, -5.8386), (10.1386, 0.0000, -5.7800), (10.1386, 0.7500, -5.7800)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_pole_1"
    {
        point3f[] points = [(-11.9200, 0.0000, -2.0000), (-11.9200, 4.5000, -2.0000), (-11.9307, 0.0000, -1.9600), (-11.9307, 4.5000, -1.9600), (-11.9600, 0.0000, -1.9307), (-11.9600, 4.5000, -1.9307), (-12.0000, 0.0000, -1.9200), (-12.0000, 4.5000, -1.9200), (-12.0400, 0.0000, -1.9307), (-12.0400, 4.5000, -1.9307), (-12.0693, 0.0000, -1.9600), (-12.0693, 4.5000, -1.9600), (-12.0800, 0.0000, -2.0000), (-12.0800, 4.5000, -2.0000), (-12.0693, 0.0000, -2.0400), (-12.0693, 4.5000, -2.0400), (-12.0400, 0.0000, -2.0693), (-12.0400, 4.5000, -2.0693), (-12.0000, 0.0000, -2.0800), (-12.0000, 4.5000, -2.0800), (-11.9600, 0.0000, -2.0693), (-11.9600, 4.5000, -2.0693), (-11.9307, 0.0000, -2.0400), (-11.9307, 4.5000, -2.0400)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_head_1"
    {
        point3f[] points = [(-12.3500, 4.5100, -1.6500), (-11.6500, 4.5100, -1.6500), (-11.6500, 4.7900, -1.6500), (-12.3500, 4.7900, -1.6500), (-12.3500, 4.5100, -2.3500), (-12.3500, 4.7900, -2.3500), (-11.6500, 4.7900, -2.3500), (-11.6500, 4.5100, -2.3500), (-12.3500, 4.7900, -2.3500), (-12.3500, 4.7900, -1.6500), (-11.6500, 4.7900, -1.6500), (-11.6500, 4.7900, -2.3500), (-12.3500, 4.5100, -2.3500), (-11.6500, 4.5100, -2.3500), (-11.6500, 4.5100, -1.6500), (-12.3500, 4.5100, -1.6500), (-11.6500, 4.5100, -2.3500), (-11.6500, 4.7900, -2.3500), (-11.6500, 4.7900, -1.6500), (-11.6500, 4.5100, -1.6500), (-12.3500, 4.5100, -2.3500), (-12.3500, 4.5100, -1.6500), (-12.3500, 4.7900, -1.6500), (-12.3500, 4.7900, -2.3500)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_pole_2"
    {
        point3f[] points = [(12.0800, 0.0000, -2.0000), (12.0800, 4.5000, -2.0000), (12.0693, 0.0000, -1.9600), (12.0693, 4.5000, -1.9600), (12.0400, 0.0000, -1.9307), (12.0400, 4.5000, -1.9307), (12.0000, 0.0000, -1.9200), (12.0000, 4.5000, -1.9200), (11.9600, 0.0000, -1.9307), (11.9600, 4.5000, -1.9307), (11.9307, 0.0000, -1.9600), (11.9307, 4.5000, -1.9600), (11.9200, 0.0000, -2.0000), (11.9200, 4.5000, -2.0000), (11.9307, 0.0000, -2.0400), (11.9307, 4.5000, -2.0400), (11.9600, 0.0000, -2.0693), (11.9600, 4.5000, -2.0693), (12.0000, 0.0000, -2.0800), (12.0000, 4.5000, -2.0800), (12.0400, 0.0000, -2.0693), (12.0400, 4.5000, -2.0693), (12.0693, 0.0000, -2.0400), (12.0693, 4.5000, -2.0400)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_head_2"
    {
        point3f[] points = [(11.6500, 4.5100, -1.6500), (12.3500, 4.5100, -1.6500), (12.3500, 4.7900, -1.6500), (11.6500, 4.7900, -1.6500), (11.6500, 4.5100, -2.3500), (11.6500, 4.7900, -2.3500), (12.3500, 4.7900, -2.3500), (12.3500, 4.5100, -2.3500), (11.6500, 4.7900, -2.3500), (11.6500, 4.7900, -1.6500), (12.3500, 4.7900, -1.6500), (12.3500, 4.7900, -2.3500), (11.6500, 4.5100, -2.3500), (12.3500, 4.5100, -2.3500), (12.3500, 4.5100, -1.6500), (11.6500, 4.5100, -1.6500), (12.3500, 4.5100, -2.3500), (12.3500, 4.7900, -2.3500), (12.3500, 4.7900, -1.6500), (12.3500, 4.5100, -1.6500), (11.6500, 4.5100, -2.3500), (11.6500, 4.5100, -1.6500), (11.6500, 4.7900, -1.6500), (11.6500, 4.7900, -2.3500)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_pole_3"
    {
        point3f[] points = [(-9.9200, 0.0000, 4.5000), (-9.9200, 4.5000, 4.5000), (-9.9307, 0.0000, 4.5400), (-9.9307, 4.5000, 4.5400), (-9.9600, 0.0000, 4.5693), (-9.9600, 4.5000, 4.5693), (-10.0000, 0.0000, 4.5800), (-10.0000, 4.5000, 4.5800), (-10.0400, 0.0000, 4.5693), (-10.0400, 4.5000, 4.5693), (-10.0693, 0.0000, 4.5400), (-10.0693, 4.5000, 4.5400), (-10.0800, 0.0000, 4.5000), (-10.0800, 4.5000, 4.5000), (-10.0693, 0.0000, 4.4600), (-10.0693, 4.5000, 4.4600), (-10.0400, 0.0000, 4.4307), (-10.0400, 4.5000, 4.4307), (-10.0000, 0.0000, 4.4200), (-10.0000, 4.5000, 4.4200), (-9.9600, 0.0000, 4.4307), (-9.9600, 4.5000, 4.4307), (-9.9307, 0.0000, 4.4600), (-9.9307, 4.5000, 4.4600)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_head_3"
    {
        point3f[] points = [(-10.3500, 4.5100, 4.8500), (-9.6500, 4.5100, 4.8500), (-9.6500, 4.7900, 4.8500), (-10.3500, 4.7900, 4.8500), (-10.3500, 4.5100, 4.1500), (-10.3500, 4.7900, 4.1500), (-9.6500, 4.7900, 4.1500), (-9.6500, 4.5100, 4.1500), (-10.3500, 4.7900, 4.1500), (-10.3500, 4.7900, 4.8500), (-9.6500, 4.7900, 4.8500), (-9.6500, 4.7900, 4.1500), (-10.3500, 4.5100, 4.1500), (-9.6500, 4.5100, 4.1500), (-9.6500, 4.5100, 4.8500), (-10.3500, 4.5100, 4.8500), (-9.6500, 4.5100, 4.1500), (-9.6500, 4.7900, 4.1500), (-9.6500, 4.7900, 4.8500), (-9.6500, 4.5100, 4.8500), (-10.3500, 4.5100, 4.1500), (-10.3500, 4.5100, 4.8500), (-10.3500, 4.7900, 4.8500), (-10.3500, 4.7900, 4.1500)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_pole_4"
    {
        point3f[] points = [(10.0800, 0.0000, 4.5000), (10.0800, 4.5000, 4.5000), (10.0693, 0.0000, 4.5400), (10.0693, 4.5000, 4.5400), (10.0400, 0.0000, 4.5693), (10.0400, 4.5000, 4.5693), (10.0000, 0.0000, 4.5800), (10.0000, 4.5000, 4.5800), (9.9600, 0.0000, 4.5693), (9.9600, 4.5000, 4.5693), (9.9307, 0.0000, 4.5400), (9.9307, 4.5000, 4.5400), (9.9200, 0.0000, 4.5000), (9.9200, 4.5000, 4.5000), (9.9307, 0.0000, 4.4600), (9.9307, 4.5000, 4.4600), (9.9600, 0.0000, 4.4307), (9.9600, 4.5000, 4.4307), (10.0000, 0.0000, 4.4200), (10.0000, 4.5000, 4.4200), (10.0400, 0.0000, 4.4307), (10.0400, 4.5000, 4.4307), (10.0693, 0.0000, 4.4600), (10.0693, 4.5000, 4.4600)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 20, 21, 18, 21, 19, 20, 22, 23, 20, 23, 21, 22, 0, 1, 22, 1, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "street_lamp_head_4"
    {
        point3f[] points = [(9.6500, 4.5100, 4.8500), (10.3500, 4.5100, 4.8500), (10.3500, 4.7900, 4.8500), (9.6500, 4.7900, 4.8500), (9.6500, 4.5100, 4.1500), (9.6500, 4.7900, 4.1500), (10.3500, 4.7900, 4.1500), (10.3500, 4.5100, 4.1500), (9.6500, 4.7900, 4.1500), (9.6500, 4.7900, 4.8500), (10.3500, 4.7900, 4.8500), (10.3500, 4.7900, 4.1500), (9.6500, 4.5100, 4.1500), (10.3500, 4.5100, 4.1500), (10.3500, 4.5100, 4.8500), (9.6500, 4.5100, 4.8500), (10.3500, 4.5100, 4.1500), (10.3500, 4.7900, 4.1500), (10.3500, 4.7900, 4.8500), (10.3500, 4.5100, 4.8500), (9.6500, 4.5100, 4.1500), (9.6500, 4.5100, 4.8500), (9.6500, 4.7900, 4.8500), (9.6500, 4.7900, 4.1500)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.050, 0.060)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "blue_signage_board_left"
    {
        point3f[] points = [(-9.0000, 0.8500, 2.7400), (-7.4000, 0.8500, 2.7400), (-7.4000, 1.9500, 2.7400), (-9.0000, 1.9500, 2.7400), (-9.0000, 0.8500, 2.6600), (-9.0000, 1.9500, 2.6600), (-7.4000, 1.9500, 2.6600), (-7.4000, 0.8500, 2.6600), (-9.0000, 1.9500, 2.6600), (-9.0000, 1.9500, 2.7400), (-7.4000, 1.9500, 2.7400), (-7.4000, 1.9500, 2.6600), (-9.0000, 0.8500, 2.6600), (-7.4000, 0.8500, 2.6600), (-7.4000, 0.8500, 2.7400), (-9.0000, 0.8500, 2.7400), (-7.4000, 0.8500, 2.6600), (-7.4000, 1.9500, 2.6600), (-7.4000, 1.9500, 2.7400), (-7.4000, 0.8500, 2.7400), (-9.0000, 0.8500, 2.6600), (-9.0000, 0.8500, 2.7400), (-9.0000, 1.9500, 2.7400), (-9.0000, 1.9500, 2.6600)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.250, 0.550)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "blue_signage_board_right"
    {
        point3f[] points = [(7.5000, 0.8500, 2.7400), (9.3000, 0.8500, 2.7400), (9.3000, 1.9500, 2.7400), (7.5000, 1.9500, 2.7400), (7.5000, 0.8500, 2.6600), (7.5000, 1.9500, 2.6600), (9.3000, 1.9500, 2.6600), (9.3000, 0.8500, 2.6600), (7.5000, 1.9500, 2.6600), (7.5000, 1.9500, 2.7400), (9.3000, 1.9500, 2.7400), (9.3000, 1.9500, 2.6600), (7.5000, 0.8500, 2.6600), (9.3000, 0.8500, 2.6600), (9.3000, 0.8500, 2.7400), (7.5000, 0.8500, 2.7400), (9.3000, 0.8500, 2.6600), (9.3000, 1.9500, 2.6600), (9.3000, 1.9500, 2.7400), (9.3000, 0.8500, 2.7400), (7.5000, 0.8500, 2.6600), (7.5000, 0.8500, 2.7400), (7.5000, 1.9500, 2.7400), (7.5000, 1.9500, 2.6600)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.250, 0.550)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_trunk_1"
    {
        point3f[] points = [(-13.0400, 0.0000, 3.8000), (-13.0400, 2.2000, 3.8000), (-13.0706, 0.0000, 3.8940), (-13.0706, 2.2000, 3.8940), (-13.1506, 0.0000, 3.9522), (-13.1506, 2.2000, 3.9522), (-13.2494, 0.0000, 3.9522), (-13.2494, 2.2000, 3.9522), (-13.3294, 0.0000, 3.8940), (-13.3294, 2.2000, 3.8940), (-13.3600, 0.0000, 3.8000), (-13.3600, 2.2000, 3.8000), (-13.3294, 0.0000, 3.7060), (-13.3294, 2.2000, 3.7060), (-13.2494, 0.0000, 3.6478), (-13.2494, 2.2000, 3.6478), (-13.1506, 0.0000, 3.6478), (-13.1506, 2.2000, 3.6478), (-13.0706, 0.0000, 3.7060), (-13.0706, 2.2000, 3.7060)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_canopy_1"
    {
        point3f[] points = [(-14.3000, 2.0000, 4.9000), (-12.1000, 2.0000, 4.9000), (-12.1000, 4.0000, 4.9000), (-14.3000, 4.0000, 4.9000), (-14.3000, 2.0000, 2.7000), (-14.3000, 4.0000, 2.7000), (-12.1000, 4.0000, 2.7000), (-12.1000, 2.0000, 2.7000), (-14.3000, 4.0000, 2.7000), (-14.3000, 4.0000, 4.9000), (-12.1000, 4.0000, 4.9000), (-12.1000, 4.0000, 2.7000), (-14.3000, 2.0000, 2.7000), (-12.1000, 2.0000, 2.7000), (-12.1000, 2.0000, 4.9000), (-14.3000, 2.0000, 4.9000), (-12.1000, 2.0000, 2.7000), (-12.1000, 4.0000, 2.7000), (-12.1000, 4.0000, 4.9000), (-12.1000, 2.0000, 4.9000), (-14.3000, 2.0000, 2.7000), (-14.3000, 2.0000, 4.9000), (-14.3000, 4.0000, 4.9000), (-14.3000, 4.0000, 2.7000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.120, 0.320, 0.160)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_trunk_2"
    {
        point3f[] points = [(-11.6400, 0.0000, 5.2000), (-11.6400, 2.2000, 5.2000), (-11.6706, 0.0000, 5.2940), (-11.6706, 2.2000, 5.2940), (-11.7506, 0.0000, 5.3522), (-11.7506, 2.2000, 5.3522), (-11.8494, 0.0000, 5.3522), (-11.8494, 2.2000, 5.3522), (-11.9294, 0.0000, 5.2940), (-11.9294, 2.2000, 5.2940), (-11.9600, 0.0000, 5.2000), (-11.9600, 2.2000, 5.2000), (-11.9294, 0.0000, 5.1060), (-11.9294, 2.2000, 5.1060), (-11.8494, 0.0000, 5.0478), (-11.8494, 2.2000, 5.0478), (-11.7506, 0.0000, 5.0478), (-11.7506, 2.2000, 5.0478), (-11.6706, 0.0000, 5.1060), (-11.6706, 2.2000, 5.1060)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_canopy_2"
    {
        point3f[] points = [(-12.9000, 2.0000, 6.3000), (-10.7000, 2.0000, 6.3000), (-10.7000, 4.0000, 6.3000), (-12.9000, 4.0000, 6.3000), (-12.9000, 2.0000, 4.1000), (-12.9000, 4.0000, 4.1000), (-10.7000, 4.0000, 4.1000), (-10.7000, 2.0000, 4.1000), (-12.9000, 4.0000, 4.1000), (-12.9000, 4.0000, 6.3000), (-10.7000, 4.0000, 6.3000), (-10.7000, 4.0000, 4.1000), (-12.9000, 2.0000, 4.1000), (-10.7000, 2.0000, 4.1000), (-10.7000, 2.0000, 6.3000), (-12.9000, 2.0000, 6.3000), (-10.7000, 2.0000, 4.1000), (-10.7000, 4.0000, 4.1000), (-10.7000, 4.0000, 6.3000), (-10.7000, 2.0000, 6.3000), (-12.9000, 2.0000, 4.1000), (-12.9000, 2.0000, 6.3000), (-12.9000, 4.0000, 6.3000), (-12.9000, 4.0000, 4.1000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.120, 0.320, 0.160)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_trunk_3"
    {
        point3f[] points = [(12.9600, 0.0000, 3.5000), (12.9600, 2.2000, 3.5000), (12.9294, 0.0000, 3.5940), (12.9294, 2.2000, 3.5940), (12.8494, 0.0000, 3.6522), (12.8494, 2.2000, 3.6522), (12.7506, 0.0000, 3.6522), (12.7506, 2.2000, 3.6522), (12.6706, 0.0000, 3.5940), (12.6706, 2.2000, 3.5940), (12.6400, 0.0000, 3.5000), (12.6400, 2.2000, 3.5000), (12.6706, 0.0000, 3.4060), (12.6706, 2.2000, 3.4060), (12.7506, 0.0000, 3.3478), (12.7506, 2.2000, 3.3478), (12.8494, 0.0000, 3.3478), (12.8494, 2.2000, 3.3478), (12.9294, 0.0000, 3.4060), (12.9294, 2.2000, 3.4060)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_canopy_3"
    {
        point3f[] points = [(11.7000, 2.0000, 4.6000), (13.9000, 2.0000, 4.6000), (13.9000, 4.0000, 4.6000), (11.7000, 4.0000, 4.6000), (11.7000, 2.0000, 2.4000), (11.7000, 4.0000, 2.4000), (13.9000, 4.0000, 2.4000), (13.9000, 2.0000, 2.4000), (11.7000, 4.0000, 2.4000), (11.7000, 4.0000, 4.6000), (13.9000, 4.0000, 4.6000), (13.9000, 4.0000, 2.4000), (11.7000, 2.0000, 2.4000), (13.9000, 2.0000, 2.4000), (13.9000, 2.0000, 4.6000), (11.7000, 2.0000, 4.6000), (13.9000, 2.0000, 2.4000), (13.9000, 4.0000, 2.4000), (13.9000, 4.0000, 4.6000), (13.9000, 2.0000, 4.6000), (11.7000, 2.0000, 2.4000), (11.7000, 2.0000, 4.6000), (11.7000, 4.0000, 4.6000), (11.7000, 4.0000, 2.4000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.120, 0.320, 0.160)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_trunk_4"
    {
        point3f[] points = [(13.7600, 0.0000, 5.6000), (13.7600, 2.2000, 5.6000), (13.7294, 0.0000, 5.6940), (13.7294, 2.2000, 5.6940), (13.6494, 0.0000, 5.7522), (13.6494, 2.2000, 5.7522), (13.5506, 0.0000, 5.7522), (13.5506, 2.2000, 5.7522), (13.4706, 0.0000, 5.6940), (13.4706, 2.2000, 5.6940), (13.4400, 0.0000, 5.6000), (13.4400, 2.2000, 5.6000), (13.4706, 0.0000, 5.5060), (13.4706, 2.2000, 5.5060), (13.5506, 0.0000, 5.4478), (13.5506, 2.2000, 5.4478), (13.6494, 0.0000, 5.4478), (13.6494, 2.2000, 5.4478), (13.7294, 0.0000, 5.5060), (13.7294, 2.2000, 5.5060)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.120, 0.120, 0.130)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "tree_canopy_4"
    {
        point3f[] points = [(12.5000, 2.0000, 6.7000), (14.7000, 2.0000, 6.7000), (14.7000, 4.0000, 6.7000), (12.5000, 4.0000, 6.7000), (12.5000, 2.0000, 4.5000), (12.5000, 4.0000, 4.5000), (14.7000, 4.0000, 4.5000), (14.7000, 2.0000, 4.5000), (12.5000, 4.0000, 4.5000), (12.5000, 4.0000, 6.7000), (14.7000, 4.0000, 6.7000), (14.7000, 4.0000, 4.5000), (12.5000, 2.0000, 4.5000), (14.7000, 2.0000, 4.5000), (14.7000, 2.0000, 6.7000), (12.5000, 2.0000, 6.7000), (14.7000, 2.0000, 4.5000), (14.7000, 4.0000, 4.5000), (14.7000, 4.0000, 6.7000), (14.7000, 2.0000, 6.7000), (12.5000, 2.0000, 4.5000), (12.5000, 2.0000, 6.7000), (12.5000, 4.0000, 6.7000), (12.5000, 4.0000, 4.5000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.120, 0.320, 0.160)] (interpolation = "constant")
        custom string semantic_class = "static_obstacle"
        custom string robot_relevance = "collision_boundary"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_01"
    {
        point3f[] points = [(-5.7800, 0.0000, 1.2000), (-5.7800, 1.7000, 1.2000), (-5.8220, 0.0000, 1.3293), (-5.8220, 1.7000, 1.3293), (-5.9320, 0.0000, 1.4092), (-5.9320, 1.7000, 1.4092), (-6.0680, 0.0000, 1.4092), (-6.0680, 1.7000, 1.4092), (-6.1780, 0.0000, 1.3293), (-6.1780, 1.7000, 1.3293), (-6.2200, 0.0000, 1.2000), (-6.2200, 1.7000, 1.2000), (-6.1780, 0.0000, 1.0707), (-6.1780, 1.7000, 1.0707), (-6.0680, 0.0000, 0.9908), (-6.0680, 1.7000, 0.9908), (-5.9320, 0.0000, 0.9908), (-5.9320, 1.7000, 0.9908), (-5.8220, 0.0000, 1.0707), (-5.8220, 1.7000, 1.0707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_02"
    {
        point3f[] points = [(-4.5800, 0.0000, 1.7000), (-4.5800, 1.7000, 1.7000), (-4.6220, 0.0000, 1.8293), (-4.6220, 1.7000, 1.8293), (-4.7320, 0.0000, 1.9092), (-4.7320, 1.7000, 1.9092), (-4.8680, 0.0000, 1.9092), (-4.8680, 1.7000, 1.9092), (-4.9780, 0.0000, 1.8293), (-4.9780, 1.7000, 1.8293), (-5.0200, 0.0000, 1.7000), (-5.0200, 1.7000, 1.7000), (-4.9780, 0.0000, 1.5707), (-4.9780, 1.7000, 1.5707), (-4.8680, 0.0000, 1.4908), (-4.8680, 1.7000, 1.4908), (-4.7320, 0.0000, 1.4908), (-4.7320, 1.7000, 1.4908), (-4.6220, 0.0000, 1.5707), (-4.6220, 1.7000, 1.5707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_03"
    {
        point3f[] points = [(-3.1800, 0.0000, 0.8000), (-3.1800, 1.7000, 0.8000), (-3.2220, 0.0000, 0.9293), (-3.2220, 1.7000, 0.9293), (-3.3320, 0.0000, 1.0092), (-3.3320, 1.7000, 1.0092), (-3.4680, 0.0000, 1.0092), (-3.4680, 1.7000, 1.0092), (-3.5780, 0.0000, 0.9293), (-3.5780, 1.7000, 0.9293), (-3.6200, 0.0000, 0.8000), (-3.6200, 1.7000, 0.8000), (-3.5780, 0.0000, 0.6707), (-3.5780, 1.7000, 0.6707), (-3.4680, 0.0000, 0.5908), (-3.4680, 1.7000, 0.5908), (-3.3320, 0.0000, 0.5908), (-3.3320, 1.7000, 0.5908), (-3.2220, 0.0000, 0.6707), (-3.2220, 1.7000, 0.6707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_04"
    {
        point3f[] points = [(-1.2800, 0.0000, 1.4000), (-1.2800, 1.7000, 1.4000), (-1.3220, 0.0000, 1.5293), (-1.3220, 1.7000, 1.5293), (-1.4320, 0.0000, 1.6092), (-1.4320, 1.7000, 1.6092), (-1.5680, 0.0000, 1.6092), (-1.5680, 1.7000, 1.6092), (-1.6780, 0.0000, 1.5293), (-1.6780, 1.7000, 1.5293), (-1.7200, 0.0000, 1.4000), (-1.7200, 1.7000, 1.4000), (-1.6780, 0.0000, 1.2707), (-1.6780, 1.7000, 1.2707), (-1.5680, 0.0000, 1.1908), (-1.5680, 1.7000, 1.1908), (-1.4320, 0.0000, 1.1908), (-1.4320, 1.7000, 1.1908), (-1.3220, 0.0000, 1.2707), (-1.3220, 1.7000, 1.2707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_05"
    {
        point3f[] points = [(1.0200, 0.0000, 1.1000), (1.0200, 1.7000, 1.1000), (0.9780, 0.0000, 1.2293), (0.9780, 1.7000, 1.2293), (0.8680, 0.0000, 1.3092), (0.8680, 1.7000, 1.3092), (0.7320, 0.0000, 1.3092), (0.7320, 1.7000, 1.3092), (0.6220, 0.0000, 1.2293), (0.6220, 1.7000, 1.2293), (0.5800, 0.0000, 1.1000), (0.5800, 1.7000, 1.1000), (0.6220, 0.0000, 0.9707), (0.6220, 1.7000, 0.9707), (0.7320, 0.0000, 0.8908), (0.7320, 1.7000, 0.8908), (0.8680, 0.0000, 0.8908), (0.8680, 1.7000, 0.8908), (0.9780, 0.0000, 0.9707), (0.9780, 1.7000, 0.9707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_06"
    {
        point3f[] points = [(2.4200, 0.0000, 1.8000), (2.4200, 1.7000, 1.8000), (2.3780, 0.0000, 1.9293), (2.3780, 1.7000, 1.9293), (2.2680, 0.0000, 2.0092), (2.2680, 1.7000, 2.0092), (2.1320, 0.0000, 2.0092), (2.1320, 1.7000, 2.0092), (2.0220, 0.0000, 1.9293), (2.0220, 1.7000, 1.9293), (1.9800, 0.0000, 1.8000), (1.9800, 1.7000, 1.8000), (2.0220, 0.0000, 1.6707), (2.0220, 1.7000, 1.6707), (2.1320, 0.0000, 1.5908), (2.1320, 1.7000, 1.5908), (2.2680, 0.0000, 1.5908), (2.2680, 1.7000, 1.5908), (2.3780, 0.0000, 1.6707), (2.3780, 1.7000, 1.6707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_07"
    {
        point3f[] points = [(3.8200, 0.0000, 0.9000), (3.8200, 1.7000, 0.9000), (3.7780, 0.0000, 1.0293), (3.7780, 1.7000, 1.0293), (3.6680, 0.0000, 1.1092), (3.6680, 1.7000, 1.1092), (3.5320, 0.0000, 1.1092), (3.5320, 1.7000, 1.1092), (3.4220, 0.0000, 1.0293), (3.4220, 1.7000, 1.0293), (3.3800, 0.0000, 0.9000), (3.3800, 1.7000, 0.9000), (3.4220, 0.0000, 0.7707), (3.4220, 1.7000, 0.7707), (3.5320, 0.0000, 0.6908), (3.5320, 1.7000, 0.6908), (3.6680, 0.0000, 0.6908), (3.6680, 1.7000, 0.6908), (3.7780, 0.0000, 0.7707), (3.7780, 1.7000, 0.7707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_08"
    {
        point3f[] points = [(5.4200, 0.0000, 1.6000), (5.4200, 1.7000, 1.6000), (5.3780, 0.0000, 1.7293), (5.3780, 1.7000, 1.7293), (5.2680, 0.0000, 1.8092), (5.2680, 1.7000, 1.8092), (5.1320, 0.0000, 1.8092), (5.1320, 1.7000, 1.8092), (5.0220, 0.0000, 1.7293), (5.0220, 1.7000, 1.7293), (4.9800, 0.0000, 1.6000), (4.9800, 1.7000, 1.6000), (5.0220, 0.0000, 1.4707), (5.0220, 1.7000, 1.4707), (5.1320, 0.0000, 1.3908), (5.1320, 1.7000, 1.3908), (5.2680, 0.0000, 1.3908), (5.2680, 1.7000, 1.3908), (5.3780, 0.0000, 1.4707), (5.3780, 1.7000, 1.4707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_09"
    {
        point3f[] points = [(-2.5800, 0.0000, 4.4000), (-2.5800, 1.7000, 4.4000), (-2.6220, 0.0000, 4.5293), (-2.6220, 1.7000, 4.5293), (-2.7320, 0.0000, 4.6092), (-2.7320, 1.7000, 4.6092), (-2.8680, 0.0000, 4.6092), (-2.8680, 1.7000, 4.6092), (-2.9780, 0.0000, 4.5293), (-2.9780, 1.7000, 4.5293), (-3.0200, 0.0000, 4.4000), (-3.0200, 1.7000, 4.4000), (-2.9780, 0.0000, 4.2707), (-2.9780, 1.7000, 4.2707), (-2.8680, 0.0000, 4.1908), (-2.8680, 1.7000, 4.1908), (-2.7320, 0.0000, 4.1908), (-2.7320, 1.7000, 4.1908), (-2.6220, 0.0000, 4.2707), (-2.6220, 1.7000, 4.2707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_10"
    {
        point3f[] points = [(3.1200, 0.0000, 4.5000), (3.1200, 1.7000, 4.5000), (3.0780, 0.0000, 4.6293), (3.0780, 1.7000, 4.6293), (2.9680, 0.0000, 4.7092), (2.9680, 1.7000, 4.7092), (2.8320, 0.0000, 4.7092), (2.8320, 1.7000, 4.7092), (2.7220, 0.0000, 4.6293), (2.7220, 1.7000, 4.6293), (2.6800, 0.0000, 4.5000), (2.6800, 1.7000, 4.5000), (2.7220, 0.0000, 4.3707), (2.7220, 1.7000, 4.3707), (2.8320, 0.0000, 4.2908), (2.8320, 1.7000, 4.2908), (2.9680, 0.0000, 4.2908), (2.9680, 1.7000, 4.2908), (3.0780, 0.0000, 4.3707), (3.0780, 1.7000, 4.3707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_11"
    {
        point3f[] points = [(7.0200, 0.0000, -2.5000), (7.0200, 1.7000, -2.5000), (6.9780, 0.0000, -2.3707), (6.9780, 1.7000, -2.3707), (6.8680, 0.0000, -2.2908), (6.8680, 1.7000, -2.2908), (6.7320, 0.0000, -2.2908), (6.7320, 1.7000, -2.2908), (6.6220, 0.0000, -2.3707), (6.6220, 1.7000, -2.3707), (6.5800, 0.0000, -2.5000), (6.5800, 1.7000, -2.5000), (6.6220, 0.0000, -2.6293), (6.6220, 1.7000, -2.6293), (6.7320, 0.0000, -2.7092), (6.7320, 1.7000, -2.7092), (6.8680, 0.0000, -2.7092), (6.8680, 1.7000, -2.7092), (6.9780, 0.0000, -2.6293), (6.9780, 1.7000, -2.6293)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_12"
    {
        point3f[] points = [(-6.9800, 0.0000, -1.5000), (-6.9800, 1.7000, -1.5000), (-7.0220, 0.0000, -1.3707), (-7.0220, 1.7000, -1.3707), (-7.1320, 0.0000, -1.2908), (-7.1320, 1.7000, -1.2908), (-7.2680, 0.0000, -1.2908), (-7.2680, 1.7000, -1.2908), (-7.3780, 0.0000, -1.3707), (-7.3780, 1.7000, -1.3707), (-7.4200, 0.0000, -1.5000), (-7.4200, 1.7000, -1.5000), (-7.3780, 0.0000, -1.6293), (-7.3780, 1.7000, -1.6293), (-7.2680, 0.0000, -1.7092), (-7.2680, 1.7000, -1.7092), (-7.1320, 0.0000, -1.7092), (-7.1320, 1.7000, -1.7092), (-7.0220, 0.0000, -1.6293), (-7.0220, 1.7000, -1.6293)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_13"
    {
        point3f[] points = [(-7.7800, 0.0000, -2.6000), (-7.7800, 1.7000, -2.6000), (-7.8220, 0.0000, -2.4707), (-7.8220, 1.7000, -2.4707), (-7.9320, 0.0000, -2.3908), (-7.9320, 1.7000, -2.3908), (-8.0680, 0.0000, -2.3908), (-8.0680, 1.7000, -2.3908), (-8.1780, 0.0000, -2.4707), (-8.1780, 1.7000, -2.4707), (-8.2200, 0.0000, -2.6000), (-8.2200, 1.7000, -2.6000), (-8.1780, 0.0000, -2.7293), (-8.1780, 1.7000, -2.7293), (-8.0680, 0.0000, -2.8092), (-8.0680, 1.7000, -2.8092), (-7.9320, 0.0000, -2.8092), (-7.9320, 1.7000, -2.8092), (-7.8220, 0.0000, -2.7293), (-7.8220, 1.7000, -2.7293)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_14"
    {
        point3f[] points = [(7.8200, 0.0000, 3.1000), (7.8200, 1.7000, 3.1000), (7.7780, 0.0000, 3.2293), (7.7780, 1.7000, 3.2293), (7.6680, 0.0000, 3.3092), (7.6680, 1.7000, 3.3092), (7.5320, 0.0000, 3.3092), (7.5320, 1.7000, 3.3092), (7.4220, 0.0000, 3.2293), (7.4220, 1.7000, 3.2293), (7.3800, 0.0000, 3.1000), (7.3800, 1.7000, 3.1000), (7.4220, 0.0000, 2.9707), (7.4220, 1.7000, 2.9707), (7.5320, 0.0000, 2.8908), (7.5320, 1.7000, 2.8908), (7.6680, 0.0000, 2.8908), (7.6680, 1.7000, 2.8908), (7.7780, 0.0000, 2.9707), (7.7780, 1.7000, 2.9707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_15"
    {
        point3f[] points = [(9.1200, 0.0000, 2.2000), (9.1200, 1.7000, 2.2000), (9.0780, 0.0000, 2.3293), (9.0780, 1.7000, 2.3293), (8.9680, 0.0000, 2.4092), (8.9680, 1.7000, 2.4092), (8.8320, 0.0000, 2.4092), (8.8320, 1.7000, 2.4092), (8.7220, 0.0000, 2.3293), (8.7220, 1.7000, 2.3293), (8.6800, 0.0000, 2.2000), (8.6800, 1.7000, 2.2000), (8.7220, 0.0000, 2.0707), (8.7220, 1.7000, 2.0707), (8.8320, 0.0000, 1.9908), (8.8320, 1.7000, 1.9908), (8.9680, 0.0000, 1.9908), (8.9680, 1.7000, 1.9908), (9.0780, 0.0000, 2.0707), (9.0780, 1.7000, 2.0707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "pedestrian_proxy_16"
    {
        point3f[] points = [(0.2200, 0.0000, 4.6000), (0.2200, 1.7000, 4.6000), (0.1780, 0.0000, 4.7293), (0.1780, 1.7000, 4.7293), (0.0680, 0.0000, 4.8092), (0.0680, 1.7000, 4.8092), (-0.0680, 0.0000, 4.8092), (-0.0680, 1.7000, 4.8092), (-0.1780, 0.0000, 4.7293), (-0.1780, 1.7000, 4.7293), (-0.2200, 0.0000, 4.6000), (-0.2200, 1.7000, 4.6000), (-0.1780, 0.0000, 4.4707), (-0.1780, 1.7000, 4.4707), (-0.0680, 0.0000, 4.3908), (-0.0680, 1.7000, 4.3908), (0.0680, 0.0000, 4.3908), (0.0680, 1.7000, 4.3908), (0.1780, 0.0000, 4.4707), (0.1780, 1.7000, 4.4707)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 2, 3, 0, 3, 1, 2, 4, 5, 2, 5, 3, 4, 6, 7, 4, 7, 5, 6, 8, 9, 6, 9, 7, 8, 10, 11, 8, 11, 9, 10, 12, 13, 10, 13, 11, 12, 14, 15, 12, 15, 13, 14, 16, 17, 14, 17, 15, 16, 18, 19, 16, 19, 17, 18, 0, 1, 18, 1, 19]
        color3f[] primvars:displayColor = [(0.850, 0.220, 0.180)] (interpolation = "constant")
        custom string semantic_class = "pedestrian_crowd"
        custom string robot_relevance = "crowd_avoidance"
        custom bool walkable = false
    }
    def Mesh "roadside_vehicle_proxy"
    {
        point3f[] points = [(9.3000, 0.0000, -5.1000), (11.7000, 0.0000, -5.1000), (11.7000, 1.4000, -5.1000), (9.3000, 1.4000, -5.1000), (9.3000, 0.0000, -9.3000), (9.3000, 1.4000, -9.3000), (11.7000, 1.4000, -9.3000), (11.7000, 0.0000, -9.3000), (9.3000, 1.4000, -9.3000), (9.3000, 1.4000, -5.1000), (11.7000, 1.4000, -5.1000), (11.7000, 1.4000, -9.3000), (9.3000, 0.0000, -9.3000), (11.7000, 0.0000, -9.3000), (11.7000, 0.0000, -5.1000), (9.3000, 0.0000, -5.1000), (11.7000, 0.0000, -9.3000), (11.7000, 1.4000, -9.3000), (11.7000, 1.4000, -5.1000), (11.7000, 0.0000, -5.1000), (9.3000, 0.0000, -9.3000), (9.3000, 0.0000, -5.1000), (9.3000, 1.4000, -5.1000), (9.3000, 1.4000, -9.3000)]
        int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
        int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23]
        color3f[] primvars:displayColor = [(0.050, 0.250, 0.550)] (interpolation = "constant")
        custom string semantic_class = "restricted_zone"
        custom string robot_relevance = "safety_planning"
        custom bool walkable = false
    }
}
